Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
This commit is contained in:
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
|
||||
import net.minecraft.client.resources.IResourceManager;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.ICustomModelLoader;
|
||||
import net.minecraftforge.client.model.IModel;
|
||||
|
||||
import appeng.core.AppEng;
|
||||
|
||||
|
||||
/**
|
||||
* Model loader to manage connected texture glass.
|
||||
*/
|
||||
public class GlassModelLoader implements ICustomModelLoader
|
||||
{
|
||||
|
||||
private static final GlassModel GLASS_MODEL = new GlassModel();
|
||||
|
||||
@Override
|
||||
public boolean accepts( ResourceLocation modelLocation )
|
||||
{
|
||||
return modelLocation.getResourceDomain().equals( AppEng.MOD_ID ) && "models/block/builtin/connected_glass".equals( modelLocation.getResourcePath() );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IModel loadModel( ResourceLocation modelLocation ) throws Exception
|
||||
{
|
||||
return GLASS_MODEL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResourceManagerReload( IResourceManager resourceManager )
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user