Lots more moved
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.tesr;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.client.render.VertexConsumer;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.TexturedRenderLayers;
|
||||
import net.minecraft.client.render.block.BlockRenderManager;
|
||||
import net.minecraft.util.math.Quaternion;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
|
||||
|
||||
import appeng.client.render.FacingToRotation;
|
||||
import appeng.tile.grindstone.CrankBlockEntity;
|
||||
|
||||
/**
|
||||
* This FastTESR only handles the animated model of the turning crank. When the
|
||||
* crank is at rest, it is rendered using a normal model.
|
||||
*/
|
||||
@Environment(EnvType.CLIENT)
|
||||
public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
|
||||
|
||||
public CrankTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
|
||||
super(rendererDispatcherIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(CrankBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
|
||||
int combinedLightIn, int combinedOverlayIn) {
|
||||
|
||||
// Apply GL transformations relative to the center of the block: 1) TE rotation
|
||||
// and 2) crank rotation
|
||||
ms.push();
|
||||
ms.translate(0.5, 0.5, 0.5);
|
||||
FacingToRotation.get(te.getForward(), te.getUp()).push(ms);
|
||||
ms.multiply(new Quaternion(0, te.getVisibleRotation(), 0, true));
|
||||
ms.translate(-0.5, -0.5, -0.5);
|
||||
|
||||
BlockState blockState = te.getCachedState();
|
||||
BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
|
||||
BakedModel model = dispatcher.getModel(blockState);
|
||||
VertexConsumer buffer = buffers.getBuffer(TexturedRenderLayers.getEntityTranslucentCull());
|
||||
dispatcher.getModelRenderer().render(ms.peek(), buffer, null, model, 1, 1, 1,
|
||||
combinedLightIn, combinedOverlayIn);
|
||||
ms.pop();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user