more gui fixes...
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@@ -38,6 +38,7 @@ import appeng.api.storage.data.IItemList;
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import appeng.client.gui.implementations.GuiCraftConfirm;
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import appeng.container.AEBaseContainer;
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import appeng.container.guisync.GuiSync;
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import appeng.container.interfaces.IInventorySlotAware;
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import appeng.core.AELog;
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import appeng.core.sync.GuiBridge;
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import appeng.core.sync.network.NetworkHandler;
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@@ -306,7 +307,14 @@ public class ContainerCraftConfirm extends AEBaseContainer {
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this.setAutoStart(false);
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if (g != null && originalGui != null && this.getOpenContext() != null) {
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final TileEntity te = this.getOpenContext().getTile();
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Platform.openGUI(this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui);
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if (te != null) {
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Platform.openGUI(this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui);
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} else {
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if (ah instanceof IInventorySlotAware) {
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IInventorySlotAware i = ((IInventorySlotAware) ah);
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Platform.openGUI(this.getInventoryPlayer().player, i.getInventorySlot(), originalGui, i.isBaubleSlot());
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}
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}
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}
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}
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}
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