more gui fixes...
This commit is contained in:
@@ -38,6 +38,7 @@ import appeng.api.storage.data.IItemList;
|
|||||||
import appeng.client.gui.implementations.GuiCraftConfirm;
|
import appeng.client.gui.implementations.GuiCraftConfirm;
|
||||||
import appeng.container.AEBaseContainer;
|
import appeng.container.AEBaseContainer;
|
||||||
import appeng.container.guisync.GuiSync;
|
import appeng.container.guisync.GuiSync;
|
||||||
|
import appeng.container.interfaces.IInventorySlotAware;
|
||||||
import appeng.core.AELog;
|
import appeng.core.AELog;
|
||||||
import appeng.core.sync.GuiBridge;
|
import appeng.core.sync.GuiBridge;
|
||||||
import appeng.core.sync.network.NetworkHandler;
|
import appeng.core.sync.network.NetworkHandler;
|
||||||
@@ -306,7 +307,14 @@ public class ContainerCraftConfirm extends AEBaseContainer {
|
|||||||
this.setAutoStart(false);
|
this.setAutoStart(false);
|
||||||
if (g != null && originalGui != null && this.getOpenContext() != null) {
|
if (g != null && originalGui != null && this.getOpenContext() != null) {
|
||||||
final TileEntity te = this.getOpenContext().getTile();
|
final TileEntity te = this.getOpenContext().getTile();
|
||||||
Platform.openGUI(this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui);
|
if (te != null) {
|
||||||
|
Platform.openGUI(this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui);
|
||||||
|
} else {
|
||||||
|
if (ah instanceof IInventorySlotAware) {
|
||||||
|
IInventorySlotAware i = ((IInventorySlotAware) ah);
|
||||||
|
Platform.openGUI(this.getInventoryPlayer().player, i.getInventorySlot(), originalGui, i.isBaubleSlot());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user