Rework AEItemStack (#3091)
* Use itemstack as itemdef * HIGH_TAG/LOW_TAG should be compared both directions * Remove getTagCompound * Make Itemlist implementation independent * Cache item id for performance reasons * Add preconditions to saveguard against external meddling * Chache itemDamage * Remove IAEStackSearchKey for now, rename getDisplayStack
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@@ -26,7 +26,6 @@ import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.implementations.guiobjects.IPortableCell;
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import appeng.container.interfaces.IInventorySlotAware;
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import appeng.util.Platform;
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public class ContainerMEPortableCell extends ContainerMEMonitorable
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@@ -67,7 +66,7 @@ public class ContainerMEPortableCell extends ContainerMEMonitorable
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{
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if( !currentItem.isEmpty() )
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{
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if( Platform.itemComparisons().isEqualItem( this.civ.getItemStack(), currentItem ) )
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if( ItemStack.areItemsEqual( this.civ.getItemStack(), currentItem ) )
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{
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this.getPlayerInv().setInventorySlotContents( this.getPlayerInv().currentItem, this.civ.getItemStack() );
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}
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