Slight fixes

This commit is contained in:
Sebastian Hartte
2020-06-04 20:25:19 +02:00
parent c402390282
commit 2139b810d0
4 changed files with 23 additions and 134 deletions
@@ -1,109 +0,0 @@
package appeng.api.definitions;
import net.minecraft.util.ResourceLocation;
import static appeng.api.definitions.IdHelper.id;
public final class BlockIds {
private BlockIds() {
}
/*
* world gen
*/
public static final ResourceLocation QUARTZ_ORE = id("quartz_ore");
public static final ResourceLocation QUARTZ_ORE_CHARGED = id("charged_quartz_ore");
public static final ResourceLocation MATRIX_FRAME = id("matrix_frame");
/*
* decorative
*/
public static final ResourceLocation QUARTZ_BLOCK = id("quartz_block");
public static final ResourceLocation QUARTZ_PILLAR = id("quartz_pillar");
public static final ResourceLocation CHISELED_QUARTZ_BLOCK = id("chiseled_quartz_block");
public static final ResourceLocation QUARTZ_GLASS = id("quartz_glass");
public static final ResourceLocation QUARTZ_VIBRANT_GLASS = id("quartz_vibrant_glass");
public static final ResourceLocation QUARTZ_FIXTURE = id("quartz_fixture");
public static final ResourceLocation FLUIX_BLOCK = id("fluix_block");
public static final ResourceLocation SKY_STONE_BLOCK = id("sky_stone_block");
public static final ResourceLocation SMOOTH_SKY_STONE_BLOCK = id("smooth_sky_stone_block");
public static final ResourceLocation SKY_STONE_BRICK = id("sky_stone_brick");
public static final ResourceLocation SKY_STONE_SMALL_BRICK = id("sky_stone_small_brick");
public static final ResourceLocation SKY_STONE_CHEST = id("sky_stone_chest");
public static final ResourceLocation SMOOTH_SKY_STONE_CHEST = id("smooth_sky_stone_chest");
public static final ResourceLocation SKY_COMPASS = id("sky_compass");
public static final ResourceLocation SKY_STONE_STAIRS = id("sky_stone_stairs");
public static final ResourceLocation SMOOTH_SKY_STONE_STAIRS = id("smooth_sky_stone_stairs");
public static final ResourceLocation SKY_STONE_BRICK_STAIRS = id("sky_stone_brick_stairs");
public static final ResourceLocation SKY_STONE_SMALL_BRICK_STAIRS = id("sky_stone_small_brick_stairs");
public static final ResourceLocation FLUIX_STAIRS = id("fluix_stairs");
public static final ResourceLocation QUARTZ_STAIRS = id("quartz_stairs");
public static final ResourceLocation CHISELED_QUARTZ_STAIRS = id("chiseled_quartz_stairs");
public static final ResourceLocation QUARTZ_PILLAR_STAIRS = id("quartz_pillar_stairs");
public static final ResourceLocation SKY_STONE_SLAB = id("sky_stone_slab");
public static final ResourceLocation SMOOTH_SKY_STONE_SLAB = id("smooth_sky_stone_slab");
public static final ResourceLocation SKY_STONE_BRICK_SLAB = id("sky_stone_brick_slab");
public static final ResourceLocation SKY_STONE_SMALL_BRICK_SLAB = id("sky_stone_small_brick_slab");
public static final ResourceLocation FLUIX_SLAB = id("fluix_slab");
public static final ResourceLocation QUARTZ_SLAB = id("quartz_slab");
public static final ResourceLocation CHISELED_QUARTZ_SLAB = id("chiseled_quartz_slab");
public static final ResourceLocation QUARTZ_PILLAR_SLAB = id("quartz_pillar_slab");
/*
* misc
*/
public static final ResourceLocation GRINDSTONE = id("grindstone");
public static final ResourceLocation CRANK = id("crank");
public static final ResourceLocation INSCRIBER = id("inscriber");
public static final ResourceLocation WIRELESS_ACCESS_POINT = id("wireless_access_point");
public static final ResourceLocation CHARGER = id("charger");
public static final ResourceLocation TINY_TNT = id("tiny_tnt");
public static final ResourceLocation SECURITY_STATION = id("security_station");
/*
* quantum Network Bridge
*/
public static final ResourceLocation QUANTUM_RING = id("quantum_ring");
public static final ResourceLocation QUANTUM_LINK = id("quantum_link");
/*
* spatial iO
*/
public static final ResourceLocation SPATIAL_PYLON = id("spatial_pylon");
public static final ResourceLocation SPATIAL_IO_PORT = id("spatial_io_port");
/*
* Bus / cables
*/
public static final ResourceLocation MULTI_PART = id("cable_bus");
/*
* machines
*/
public static final ResourceLocation CONTROLLER = id("controller");
public static final ResourceLocation DRIVE = id("drive");
public static final ResourceLocation CHEST = id("chest");
public static final ResourceLocation IFACE = id("interface");
public static final ResourceLocation FLUID_IFACE = id("fluid_interface");
public static final ResourceLocation CELL_WORKBENCH = id("cell_workbench");
public static final ResourceLocation IO_PORT = id("io_port");
public static final ResourceLocation CONDENSER = id("condenser");
public static final ResourceLocation ENERGY_ACCEPTOR = id("energy_acceptor");
public static final ResourceLocation VIBRATION_CHAMBER = id("vibration_chamber");
public static final ResourceLocation QUARTZ_GROWTH_ACCELERATOR = id("quartz_growth_accelerator");
public static final ResourceLocation ENERGY_CELL = id("energy_cell");
public static final ResourceLocation ENERGY_CELL_DENSE = id("dense_energy_cell");
public static final ResourceLocation ENERGY_CELL_CREATIVE = id("creative_energy_cell");
// rv1
public static final ResourceLocation CRAFTING_UNIT = id("crafting_unit");
public static final ResourceLocation CRAFTING_ACCELERATOR = id("crafting_accelerator");
public static final ResourceLocation CRAFTING_STORAGE1K = id("crafting_storage_1k");
public static final ResourceLocation CRAFTING_STORAGE4K = id("crafting_storage_4k");
public static final ResourceLocation CRAFTING_STORAGE16K = id("crafting_storage_16k");
public static final ResourceLocation CRAFTING_STORAGE64K = id("crafting_storage_64k");
public static final ResourceLocation CRAFTING_MONITOR = id("crafting_monitor");
public static final ResourceLocation MOLECULAR_ASSEMBLER = id("molecular_assembler");
public static final ResourceLocation LIGHT_DETECTOR = id("light_detector");
public static final ResourceLocation PAINT = id("paint");
}
@@ -28,8 +28,8 @@ import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
@@ -47,9 +47,6 @@ import java.util.Random;
public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> implements IOrientableBlock
{
// Cannot use the vanilla FACING property here because it excludes facing DOWN
public static final DirectionProperty FACING = DirectionProperty.create( "facing" );
// Used to alternate between two variants of the fixture on adjacent blocks
public static final BooleanProperty ODD = BooleanProperty.create( "odd" );
@@ -57,13 +54,13 @@ public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> imple
{
super( Properties.create(Material.MISCELLANEOUS).notSolid() );
this.setDefaultState( this.getDefaultState().with( FACING, Direction.UP ).with( ODD, false ) );
this.setDefaultState( this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP ).with( ODD, false ) );
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
super.fillStateContainer(builder);
builder.add(FACING);
builder.add(BlockStateProperties.FACING);
builder.add(ODD);
}
@@ -112,6 +109,8 @@ public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> imple
@Override
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
// FIXME: We should / rather MUST use state here because at startup, this gets called without a world
final Direction up = this.getOrientable( w, pos ).getUp();
final double xOff = -0.3 * up.getXOffset();
final double yOff = -0.3 * up.getYOffset();
@@ -157,7 +156,7 @@ public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> imple
@Override
public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
{
return new MetaRotation( w, pos, FACING );
return new MetaRotation( w, pos, BlockStateProperties.FACING );
}
}
@@ -324,14 +324,16 @@ public final class ApiBlocks implements IBlocks
.tileEntity( registry.tileEntity("security_station", TileSecurityStation.class, TileSecurityStation::new).build() )
.rendering( new SecurityStationRendering() )
.build();
TileEntityDefinition quantumRingTile = registry.tileEntity("quantum_ring", TileQuantumBridge.class, TileQuantumBridge::new).build();
this.quantumRing = registry.block( "quantum_ring", BlockQuantumRing::new )
.features( AEFeature.QUANTUM_NETWORK_BRIDGE )
.tileEntity( registry.tileEntity( "quantum_ring", TileQuantumBridge.class, TileQuantumBridge::new ).build() )
.tileEntity( quantumRingTile )
.rendering( new QuantumBridgeRendering() )
.build();
this.quantumLink = registry.block( "quantum_link", BlockQuantumLinkChamber::new )
.features( AEFeature.QUANTUM_NETWORK_BRIDGE )
.tileEntity( registry.tileEntity( "quantum_ring", TileQuantumBridge.class, TileQuantumBridge::new ).build() )
.tileEntity( quantumRingTile )
.rendering( new QuantumBridgeRendering() )
.build();
this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new )
+13 -16
View File
@@ -66,29 +66,26 @@ public class MetaRotation implements IOrientable
{
final BlockState state = this.w.getBlockState( this.pos );
if( this.facingProp != null )
if( this.facingProp != null && state.has(this.facingProp) )
{
return state.get( this.facingProp );
}
// TODO 1.10.2-R - Temp
Axis a = state.get( BlockQuartzPillar.AXIS );
if( a == null )
{
a = Axis.Y;
if (state.has(BlockQuartzPillar.AXIS)) {
Axis a = state.get(BlockQuartzPillar.AXIS);
switch (a) {
case X:
return Direction.EAST;
case Z:
return Direction.SOUTH;
default:
case Y:
return Direction.UP;
}
}
switch( a )
{
case X:
return Direction.EAST;
case Z:
return Direction.SOUTH;
default:
case Y:
return Direction.UP;
}
return Direction.UP;
}
@Override