Slight fixes
This commit is contained in:
@@ -1,109 +0,0 @@
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package appeng.api.definitions;
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import net.minecraft.util.ResourceLocation;
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import static appeng.api.definitions.IdHelper.id;
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public final class BlockIds {
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private BlockIds() {
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}
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/*
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* world gen
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*/
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public static final ResourceLocation QUARTZ_ORE = id("quartz_ore");
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public static final ResourceLocation QUARTZ_ORE_CHARGED = id("charged_quartz_ore");
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public static final ResourceLocation MATRIX_FRAME = id("matrix_frame");
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/*
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* decorative
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*/
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public static final ResourceLocation QUARTZ_BLOCK = id("quartz_block");
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public static final ResourceLocation QUARTZ_PILLAR = id("quartz_pillar");
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public static final ResourceLocation CHISELED_QUARTZ_BLOCK = id("chiseled_quartz_block");
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public static final ResourceLocation QUARTZ_GLASS = id("quartz_glass");
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public static final ResourceLocation QUARTZ_VIBRANT_GLASS = id("quartz_vibrant_glass");
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public static final ResourceLocation QUARTZ_FIXTURE = id("quartz_fixture");
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public static final ResourceLocation FLUIX_BLOCK = id("fluix_block");
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public static final ResourceLocation SKY_STONE_BLOCK = id("sky_stone_block");
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public static final ResourceLocation SMOOTH_SKY_STONE_BLOCK = id("smooth_sky_stone_block");
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public static final ResourceLocation SKY_STONE_BRICK = id("sky_stone_brick");
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public static final ResourceLocation SKY_STONE_SMALL_BRICK = id("sky_stone_small_brick");
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public static final ResourceLocation SKY_STONE_CHEST = id("sky_stone_chest");
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public static final ResourceLocation SMOOTH_SKY_STONE_CHEST = id("smooth_sky_stone_chest");
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public static final ResourceLocation SKY_COMPASS = id("sky_compass");
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public static final ResourceLocation SKY_STONE_STAIRS = id("sky_stone_stairs");
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public static final ResourceLocation SMOOTH_SKY_STONE_STAIRS = id("smooth_sky_stone_stairs");
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public static final ResourceLocation SKY_STONE_BRICK_STAIRS = id("sky_stone_brick_stairs");
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public static final ResourceLocation SKY_STONE_SMALL_BRICK_STAIRS = id("sky_stone_small_brick_stairs");
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public static final ResourceLocation FLUIX_STAIRS = id("fluix_stairs");
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public static final ResourceLocation QUARTZ_STAIRS = id("quartz_stairs");
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public static final ResourceLocation CHISELED_QUARTZ_STAIRS = id("chiseled_quartz_stairs");
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public static final ResourceLocation QUARTZ_PILLAR_STAIRS = id("quartz_pillar_stairs");
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public static final ResourceLocation SKY_STONE_SLAB = id("sky_stone_slab");
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public static final ResourceLocation SMOOTH_SKY_STONE_SLAB = id("smooth_sky_stone_slab");
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public static final ResourceLocation SKY_STONE_BRICK_SLAB = id("sky_stone_brick_slab");
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public static final ResourceLocation SKY_STONE_SMALL_BRICK_SLAB = id("sky_stone_small_brick_slab");
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public static final ResourceLocation FLUIX_SLAB = id("fluix_slab");
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public static final ResourceLocation QUARTZ_SLAB = id("quartz_slab");
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public static final ResourceLocation CHISELED_QUARTZ_SLAB = id("chiseled_quartz_slab");
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public static final ResourceLocation QUARTZ_PILLAR_SLAB = id("quartz_pillar_slab");
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/*
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* misc
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*/
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public static final ResourceLocation GRINDSTONE = id("grindstone");
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public static final ResourceLocation CRANK = id("crank");
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public static final ResourceLocation INSCRIBER = id("inscriber");
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public static final ResourceLocation WIRELESS_ACCESS_POINT = id("wireless_access_point");
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public static final ResourceLocation CHARGER = id("charger");
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public static final ResourceLocation TINY_TNT = id("tiny_tnt");
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public static final ResourceLocation SECURITY_STATION = id("security_station");
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/*
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* quantum Network Bridge
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*/
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public static final ResourceLocation QUANTUM_RING = id("quantum_ring");
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public static final ResourceLocation QUANTUM_LINK = id("quantum_link");
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/*
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* spatial iO
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*/
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public static final ResourceLocation SPATIAL_PYLON = id("spatial_pylon");
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public static final ResourceLocation SPATIAL_IO_PORT = id("spatial_io_port");
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/*
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* Bus / cables
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*/
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public static final ResourceLocation MULTI_PART = id("cable_bus");
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/*
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* machines
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*/
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public static final ResourceLocation CONTROLLER = id("controller");
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public static final ResourceLocation DRIVE = id("drive");
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public static final ResourceLocation CHEST = id("chest");
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public static final ResourceLocation IFACE = id("interface");
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public static final ResourceLocation FLUID_IFACE = id("fluid_interface");
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public static final ResourceLocation CELL_WORKBENCH = id("cell_workbench");
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public static final ResourceLocation IO_PORT = id("io_port");
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public static final ResourceLocation CONDENSER = id("condenser");
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public static final ResourceLocation ENERGY_ACCEPTOR = id("energy_acceptor");
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public static final ResourceLocation VIBRATION_CHAMBER = id("vibration_chamber");
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public static final ResourceLocation QUARTZ_GROWTH_ACCELERATOR = id("quartz_growth_accelerator");
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public static final ResourceLocation ENERGY_CELL = id("energy_cell");
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public static final ResourceLocation ENERGY_CELL_DENSE = id("dense_energy_cell");
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public static final ResourceLocation ENERGY_CELL_CREATIVE = id("creative_energy_cell");
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// rv1
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public static final ResourceLocation CRAFTING_UNIT = id("crafting_unit");
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public static final ResourceLocation CRAFTING_ACCELERATOR = id("crafting_accelerator");
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public static final ResourceLocation CRAFTING_STORAGE1K = id("crafting_storage_1k");
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public static final ResourceLocation CRAFTING_STORAGE4K = id("crafting_storage_4k");
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public static final ResourceLocation CRAFTING_STORAGE16K = id("crafting_storage_16k");
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public static final ResourceLocation CRAFTING_STORAGE64K = id("crafting_storage_64k");
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public static final ResourceLocation CRAFTING_MONITOR = id("crafting_monitor");
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public static final ResourceLocation MOLECULAR_ASSEMBLER = id("molecular_assembler");
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public static final ResourceLocation LIGHT_DETECTOR = id("light_detector");
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public static final ResourceLocation PAINT = id("paint");
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}
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@@ -28,8 +28,8 @@ import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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@@ -47,9 +47,6 @@ import java.util.Random;
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public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> implements IOrientableBlock
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{
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final DirectionProperty FACING = DirectionProperty.create( "facing" );
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final BooleanProperty ODD = BooleanProperty.create( "odd" );
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@@ -57,13 +54,13 @@ public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> imple
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{
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super( Properties.create(Material.MISCELLANEOUS).notSolid() );
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this.setDefaultState( this.getDefaultState().with( FACING, Direction.UP ).with( ODD, false ) );
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this.setDefaultState( this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP ).with( ODD, false ) );
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(FACING);
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builder.add(BlockStateProperties.FACING);
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builder.add(ODD);
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}
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@@ -112,6 +109,8 @@ public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> imple
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
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// FIXME: We should / rather MUST use state here because at startup, this gets called without a world
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final Direction up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getXOffset();
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final double yOff = -0.3 * up.getYOffset();
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@@ -157,7 +156,7 @@ public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> imple
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@Override
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public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, FACING );
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return new MetaRotation( w, pos, BlockStateProperties.FACING );
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}
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}
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@@ -324,14 +324,16 @@ public final class ApiBlocks implements IBlocks
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.tileEntity( registry.tileEntity("security_station", TileSecurityStation.class, TileSecurityStation::new).build() )
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.rendering( new SecurityStationRendering() )
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.build();
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TileEntityDefinition quantumRingTile = registry.tileEntity("quantum_ring", TileQuantumBridge.class, TileQuantumBridge::new).build();
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this.quantumRing = registry.block( "quantum_ring", BlockQuantumRing::new )
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.features( AEFeature.QUANTUM_NETWORK_BRIDGE )
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.tileEntity( registry.tileEntity( "quantum_ring", TileQuantumBridge.class, TileQuantumBridge::new ).build() )
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.tileEntity( quantumRingTile )
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.rendering( new QuantumBridgeRendering() )
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.build();
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this.quantumLink = registry.block( "quantum_link", BlockQuantumLinkChamber::new )
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.features( AEFeature.QUANTUM_NETWORK_BRIDGE )
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.tileEntity( registry.tileEntity( "quantum_ring", TileQuantumBridge.class, TileQuantumBridge::new ).build() )
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.tileEntity( quantumRingTile )
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.rendering( new QuantumBridgeRendering() )
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.build();
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this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new )
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@@ -66,29 +66,26 @@ public class MetaRotation implements IOrientable
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{
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final BlockState state = this.w.getBlockState( this.pos );
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if( this.facingProp != null )
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if( this.facingProp != null && state.has(this.facingProp) )
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{
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return state.get( this.facingProp );
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}
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// TODO 1.10.2-R - Temp
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Axis a = state.get( BlockQuartzPillar.AXIS );
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if( a == null )
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{
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a = Axis.Y;
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if (state.has(BlockQuartzPillar.AXIS)) {
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Axis a = state.get(BlockQuartzPillar.AXIS);
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switch (a) {
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case X:
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return Direction.EAST;
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case Z:
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return Direction.SOUTH;
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default:
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case Y:
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return Direction.UP;
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}
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}
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switch( a )
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{
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case X:
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return Direction.EAST;
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case Z:
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return Direction.SOUTH;
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default:
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case Y:
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return Direction.UP;
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}
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return Direction.UP;
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}
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@Override
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