Update README.md
This commit is contained in:
committed by
GitHub
parent
97ae7e1f14
commit
2227510acf
@@ -1,5 +1,8 @@
|
||||
[](https://travis-ci.org/AppliedEnergistics/Applied-Energistics-2)
|
||||
[](https://github.com/AppliedEnergistics/Applied-Energistics-2/releases)
|
||||
This is a fork of AE2 i made for trying to solve issues for the [Omnifactory](https://www.curseforge.com/minecraft/modpacks/omnifactory) modpack.
|
||||
|
||||
See https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory branch for commits
|
||||
and
|
||||
https://github.com/PrototypeTrousers/Applied-Energistics-2/releases for the compiled jars.
|
||||
|
||||
# Applied Energistics 2
|
||||
|
||||
@@ -22,13 +25,6 @@
|
||||
|
||||
A Mod about Matter, Energy and using them to conquer the world..
|
||||
|
||||
## Contacts
|
||||
|
||||
* [Website](http://ae-mod.info/)
|
||||
* [IRC #appliedenergistics on esper.net](http://webchat.esper.net/?channels=appliedenergistics&prompt=1)
|
||||
* [GitHub](https://github.com/AppliedEnergistics/Applied-Energistics-2)
|
||||
* [Discord](https://discord.gg/GygKjjm)
|
||||
|
||||
## License
|
||||
|
||||
* Applied Energistics 2 API
|
||||
@@ -43,198 +39,6 @@ A Mod about Matter, Energy and using them to conquer the world..
|
||||
* Text and Translations
|
||||
- [](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
## Downloads
|
||||
|
||||
Downloads can be found on [CurseForge](http://www.curse.com/mc-mods/minecraft/223794-applied-energistics-2) or on the [official website](http://ae-mod.info/Downloads/).
|
||||
|
||||
## Installation
|
||||
|
||||
You install this mod by putting it into the `minecraft/mods/` folder. It has no additional hard dependencies.
|
||||
|
||||
## Issues
|
||||
|
||||
Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!
|
||||
|
||||
1. Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
|
||||
* If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid.
|
||||
* Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid.
|
||||
2. Go to [the issues page](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues) and click [new issue](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/new)
|
||||
3. Enter your a title of your issue (something that summarizes your issue), and then create a detailed description of the issue.
|
||||
* Do not tag it with something like `[Feature]`, `[Bug]`, or a version.
|
||||
* Restrict it to a single bug or feature, it makes managing them way easier for us.
|
||||
* The following details are required. Also refer to the issue template when creating one.
|
||||
* Forge version
|
||||
* AE2 version
|
||||
* Crash log, when reporting a crash (Please make sure to use [pastebin](http://pastebin.com/))
|
||||
* Never post an excerpt of what you consider important
|
||||
* Always post the full log
|
||||
* Other mods and their version, when reporting an issue between AE and another mod
|
||||
* Also consider updating these before submitting a new issue, it might be already fixed
|
||||
* A detailed description of the bug or feature
|
||||
* To further help in resolving your issues please try to include the follow if applicable:
|
||||
* What was expected?
|
||||
* How to reproduce the problem?
|
||||
* This is usually a great detail and allows us to fix it way faster
|
||||
* Server or Single Player?
|
||||
* Screen shots or Pictures of the problem
|
||||
* Mod Pack using and version?
|
||||
* Keep in mind that some mods might use an outdated version of AE2
|
||||
* If so you should report it to your modpack
|
||||
4. Click `Submit New Issue`, and wait for feedback!
|
||||
|
||||
Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.
|
||||
|
||||
Please note that we might close any issue not matching these requirements.
|
||||
|
||||
## Building
|
||||
|
||||
1. Clone this repository via
|
||||
- SSH `git clone git@github.com:AppliedEnergistics/Applied-Energistics-2.git` or
|
||||
- HTTPS `git clone https://github.com/AppliedEnergistics/Applied-Energistics-2.git`
|
||||
2. Setup workspace
|
||||
- Decompiled source `gradlew setupDecompWorkspace`
|
||||
- Obfuscated source `gradlew setupDevWorkspace`
|
||||
- CI server `gradlew setupCIWorkspace`
|
||||
3. Build `gradlew build`. Jar will be in `build/libs`
|
||||
4. For core developer: Setup IDE
|
||||
- IntelliJ: Import into IDE, execute `gradlew genIntellijRuns` and change RunConfiguration to `*_main` as quickfix for [ForgeGradle](https://github.com/MinecraftForge/ForgeGradle/issues/357)
|
||||
- Eclipse: execute `gradlew eclipse`
|
||||
5. For add-on developer: Core-Mod Detection
|
||||
- In order to have FML detect AE from your dev environment, add the following VM Option to your run profile
|
||||
- `-Dfml.coreMods.load=appeng.coremod.AppEngCore`
|
||||
|
||||
## Contribution
|
||||
|
||||
Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
|
||||
If you are still willing to contribute to this project, you can contribute via [Pull-Request](https://help.github.com/articles/creating-a-pull-request).
|
||||
|
||||
The [guidelines for contributing](https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/master/.github/CONTRIBUTING.md) contain more detailed information about topics like the used code style and should also be considered.
|
||||
|
||||
Here are a few things to keep in mind that will help get your PR approved.
|
||||
|
||||
* A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
|
||||
* Use the file you are editing as a style guide.
|
||||
* Consider your feature. [Suggestion Guidelines](http://ae-mod.info/Suggestion-Guidelines/)
|
||||
- Is your suggestion already possible using Vanilla + AE2?
|
||||
- Make sure your feature isn't already in the works, or hasn't been rejected previously.
|
||||
- Does your feature simplify another feature of AE2? These changes will not be accepted.
|
||||
- If your feature can be done by any popular mod, discuss with us first.
|
||||
|
||||
**Getting Started**
|
||||
|
||||
1. Fork this repository
|
||||
2. Clone the fork via
|
||||
* SSH `git clone git@github.com:<your username>/Applied-Energistics-2.git` or
|
||||
* HTTPS `git clone https://github.com/<your username>/Applied-Energistics-2.git`
|
||||
3. Change code base
|
||||
4. Add changes to git `git add -A`
|
||||
5. Commit changes to your clone `git commit -m "<summary of made changes>"`
|
||||
6. Push to your fork `git push`
|
||||
7. Create a Pull-Request on GitHub
|
||||
8. Wait for review
|
||||
9. Squash commits for cleaner history
|
||||
|
||||
If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about [synching](https://help.github.com/articles/syncing-a-fork) if you plan to contribute on regular basis.
|
||||
|
||||
## Applied Energistics 2 API
|
||||
|
||||
The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.
|
||||
|
||||
Universal builds obtained [Here](http://ae2.ae-mod.info/Downloads/) should work in a development environment.
|
||||
|
||||
### Maven
|
||||
|
||||
When compiling against the AE2 API you can use gradle dependencies, just add
|
||||
|
||||
dependencies {
|
||||
compile "appeng:appliedenergistics2:rv_-_____-__:api"
|
||||
}
|
||||
|
||||
or add the compile line to your existing dependencies task to your build.gradle
|
||||
|
||||
Where the __ are filled in with the correct version criteria; AE2 is available from the default forge maven so no additional repositories are necessary.
|
||||
|
||||
An example string would be `appeng:appliedenergistics2:rv5-stable-1:api` for the API only or `appeng:appliedenergistics2:rv5-stable-1` for the whole mod.
|
||||
|
||||
## Applied Energistics 2 CraftTweaker
|
||||
|
||||
### Inscriber
|
||||
Add a recipe. When `inscribe` is true the bottom and top inputs are not consumed.
|
||||
|
||||
mods.appliedenergistics2.Inscriber.addRecipe(ItemStack output, ItemStack input, boolean inscribe,
|
||||
@Optional ItemStack topInput, @Optional ItemStack bottomInput );
|
||||
|
||||
Remove all recipes for this output stack.
|
||||
|
||||
mods.appliedenergistics2.Inscriber.removeRecipe(ItemStack output);
|
||||
|
||||
### Grindstone
|
||||
Add a recipe.
|
||||
|
||||
mods.appliedenergistics2.Grinder.addRecipe( ItemStack output, ItemStack input, int turns,
|
||||
@Optional ItemStack secondary1Output, @Optional float secondary1Chance,
|
||||
@Optional ItemStack secondary2Output, @Optional float secondary2Chance);
|
||||
|
||||
Remove recipes for this input.
|
||||
|
||||
mods.appliedenergistics2.Grinder.removeRecipe(ItemStack input);
|
||||
|
||||
### Spatial
|
||||
Whitelist a TileEntity class for Spatial IO.
|
||||
|
||||
mods.appliedenergistics2.Spatial.whitelistEntity( String fullEntityClassName );
|
||||
|
||||
### Attunement
|
||||
Attune a ItemStack or ModID to a specific P2P-Tunnel type. ModID's are used as fallback when no ItemStack was found.
|
||||
|
||||
mods.appliedenergistics2.Attunement.attuneME( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneME( String modID );
|
||||
mods.appliedenergistics2.Attunement.attuneItem( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneItem( String modID );
|
||||
mods.appliedenergistics2.Attunement.attuneFluid( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneFluid( String modID );
|
||||
mods.appliedenergistics2.Attunement.attuneRedstone( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneRedstone( String modID );
|
||||
mods.appliedenergistics2.Attunement.attuneRF( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneRF( String modID );
|
||||
mods.appliedenergistics2.Attunement.attuneIC2( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneIC2( String modID );
|
||||
mods.appliedenergistics2.Attunement.attuneLight( ItemStack itemStack );
|
||||
mods.appliedenergistics2.Attunement.attuneLight( String modID );
|
||||
|
||||
### Cannon
|
||||
Add ammo types for the matter cannon.
|
||||
|
||||
mods.appliedenergistics2.Cannon.registerAmmo( ItemStack itemStack, double weight );
|
||||
|
||||
## Applied Energistics 2 Localization
|
||||
|
||||
### English Text
|
||||
|
||||
`en_US` is included in this repository, fixes to typos are welcome.
|
||||
|
||||
### Encoding
|
||||
|
||||
Files must be encoded as UTF-8.
|
||||
|
||||
### New or updated Translations
|
||||
|
||||
The language files are located in `/src/main/resources/assets/appliedenergistics2/lang/` and use the [appropriate locale code](http://minecraft.gamepedia.com/Language) as name and `.lang` as extension.
|
||||
|
||||
To update an translation edit the corresponding file and improve/correct the existing entry. Or copy any entries from `en_US.lang` for missing translation.
|
||||
|
||||
To create a new translation, copy the contents of `en_US.lang`, create a new file with appropriate filename, and translate it to your language.
|
||||
|
||||
Please keep in mind that we use [String format](https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html) to pass additional data to the text for displaying.
|
||||
Therefore you should preserve parts like `%s` or `%1$d%%`, which allows us to replace them with the correct values while you still have the option to change their order for match the rules of grammar.
|
||||
This might not be possible for some languages. Should this be the case, please contact us.
|
||||
|
||||
### Final Note
|
||||
|
||||
If you have have issues localizing something feel free to contact us on IRC, at #AppliedEnergistics on Esper.net
|
||||
|
||||
Thanks to everyone helping out to improve localization of AE2.
|
||||
|
||||
## Credits
|
||||
|
||||
Thanks to
|
||||
|
||||
Reference in New Issue
Block a user