Removed unused code from DriveLedTER

This commit is contained in:
yueh
2020-07-02 11:37:24 +02:00
parent a2344f52e1
commit 25da0b7357
@@ -3,11 +3,9 @@ package appeng.client.render.tesr;
import java.util.EnumMap;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
@@ -26,14 +24,6 @@ import appeng.tile.storage.DriveTileEntity;
@OnlyIn(Dist.CLIENT)
public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEntity> {
private static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState(
"translucent_transparency", () -> {
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
}, () -> {
RenderSystem.disableBlend();
});
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
// Color used for the cell indicator for blinking during recent activity
@@ -88,8 +78,6 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
FacingToRotation.get(drive.getForward(), drive.getUp()).push(ms);
ms.translate(-0.5, -0.5, -0.5);
RenderType rt = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true,
RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY).build(false));
IVertexBuilder buffer = buffers.getBuffer(STATE);
for (int row = 0; row < 5; row++) {
@@ -122,7 +110,6 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
}
ms.pop();
}
private Vector3f getColorForSlot(DriveTileEntity drive, int slot, float partialTicks) {