Removed unused code from DriveLedTER
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@@ -3,11 +3,9 @@ package appeng.client.render.tesr;
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import java.util.EnumMap;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderState;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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@@ -26,14 +24,6 @@ import appeng.tile.storage.DriveTileEntity;
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@OnlyIn(Dist.CLIENT)
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public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEntity> {
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private static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState(
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"translucent_transparency", () -> {
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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}, () -> {
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RenderSystem.disableBlend();
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});
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private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
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// Color used for the cell indicator for blinking during recent activity
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@@ -88,8 +78,6 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
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FacingToRotation.get(drive.getForward(), drive.getUp()).push(ms);
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ms.translate(-0.5, -0.5, -0.5);
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RenderType rt = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true,
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RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY).build(false));
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IVertexBuilder buffer = buffers.getBuffer(STATE);
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for (int row = 0; row < 5; row++) {
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@@ -122,7 +110,6 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
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}
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ms.pop();
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}
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private Vector3f getColorForSlot(DriveTileEntity drive, int slot, float partialTicks) {
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