Moving to source sets

This commit is contained in:
Sebastian Hartte
2020-07-01 23:36:51 +02:00
parent f2e3d81fd7
commit 2642ced86b
2924 changed files with 794 additions and 796 deletions
@@ -1,54 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.renderable;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.render.model.json.Transformation;
import net.minecraft.item.ItemStack;
import org.apache.commons.lang3.tuple.Pair;
import java.util.function.Function;
public class ItemRenderable<T extends BlockEntity> implements Renderable<T> {
private final Function<T, Pair<ItemStack, Transformation>> f;
public ItemRenderable(Function<T, Pair<ItemStack, Transformation>> f) {
this.f = f;
}
@Override
public void renderTileEntityAt(T te, float partialTicks, net.minecraft.client.util.math.MatrixStack matrixStack,
VertexConsumerProvider buffers, int combinedLight, int combinedOverlay) {
Pair<ItemStack, Transformation> pair = this.f.apply(te);
if (pair != null && pair.getLeft() != null) {
matrixStack.push();
if (pair.getRight() != null) {
pair.getRight().apply(true, matrixStack); // FIXME: check left handed
}
MinecraftClient.getInstance().getItemRenderer().renderItem(pair.getLeft(),
ModelTransformation.Mode.GROUND, combinedLight, combinedOverlay, matrixStack, buffers);
matrixStack.pop();
}
}
}
@@ -1,31 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.renderable;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.block.entity.BlockEntity;
public interface Renderable<T extends BlockEntity> {
void renderTileEntityAt(T te, float partialTicks, MatrixStack matrixStack, VertexConsumerProvider buffers,
int combinedLight, int combinedOverlay);
}