QuartzFixture and (semi-borked) LightningFX
This commit is contained in:
@@ -19,119 +19,129 @@
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nullable;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.Random;
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public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision
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public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock
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{
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// Cache VoxelShapes for each facing
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private static final Map<Direction, VoxelShape> SHAPES;
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static {
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SHAPES = new EnumMap<>(Direction.class);
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for (Direction facing : Direction.values()) {
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final double xOff = -0.3 * facing.getXOffset();
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final double yOff = -0.3 * facing.getYOffset();
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final double zOff = -0.3 * facing.getZOffset();
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VoxelShape shape = VoxelShapes.create(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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SHAPES.put(facing, shape);
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}
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}
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final PropertyDirection FACING = PropertyDirection.create( "facing" );
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public static final DirectionProperty FACING = BlockStateProperties.FACING;
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final PropertyBool ODD = PropertyBool.create( "odd" );
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public static final BooleanProperty ODD = BooleanProperty.create( "odd" );
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public BlockQuartzFixture()
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{
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super( Material.CIRCUITS );
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super(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0, 0).lightValue(14).sound(SoundType.GLASS));
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this.setDefaultState( this.blockState.getBaseState().withProperty( FACING, Direction.UP ).withProperty( ODD, false ) );
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this.setLightLevel( 0.9375F );
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this.setLightOpacity( 0 );
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this.setDefaultState( getDefaultState().with( FACING, Direction.UP ).with( ODD, false ) );
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this.setFullSize( false );
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this.setOpaque( false );
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}
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/**
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* Sets the "ODD" property of the block state according to the placement of the block.
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*/
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@Override
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public BlockState getActualState( BlockState state, IBlockReader worldIn, BlockPos pos )
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{
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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builder.add(FACING, ODD);
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}
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// For reference, see WallTorchBlock
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@Nullable
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public BlockState getStateForPlacement(BlockItemUseContext context) {
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BlockState blockstate = super.getStateForPlacement(context);
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BlockPos pos = context.getPos();
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// Set the even/odd property
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boolean oddPlacement = ( ( pos.getX() + pos.getY() + pos.getZ() ) % 2 ) != 0;
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blockstate = blockstate.with( ODD, oddPlacement );
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return super.getActualState( state, worldIn, pos )
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.withProperty( ODD, oddPlacement );
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IWorldReader iworldreader = context.getWorld();
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Direction[] adirection = context.getNearestLookingDirections();
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for(Direction direction : adirection) {
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if (canPlaceAt(iworldreader, pos, direction)) {
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return blockstate.with(FACING, direction.getOpposite());
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}
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}
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return null;
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}
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// Break the fixture if the block it is attached to is changed so that it could no longer be placed
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@Override
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public int getMetaFromState( final BlockState state )
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{
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return state.getValue( FACING ).ordinal();
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public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld worldIn, BlockPos pos, BlockPos facingPos) {
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Direction fixtureFacing = state.get(FACING);
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if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
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return Blocks.AIR.getDefaultState();
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}
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return state;
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}
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@Override
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public BlockState getStateFromMeta( final int meta )
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{
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Direction facing = Direction.values()[meta];
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return this.getDefaultState().withProperty( FACING, facing );
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}
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// FIXME @Override
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// FIXME public boolean isValidOrientation( final World w, final BlockPos pos, final Direction forward, final Direction up )
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// FIXME {
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// FIXME return this.canPlaceAt( w, pos, up.getOpposite() );
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// FIXME }
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { FACING, ODD };
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}
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@Override
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public boolean isValidOrientation( final World w, final BlockPos pos, final Direction forward, final Direction up )
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{
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final BlockPos pos, final Direction dir )
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private boolean canPlaceAt( final IWorldReader w, final BlockPos pos, final Direction dir )
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{
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final BlockPos test = pos.offset( dir );
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return w.isSideSolid( test, dir.getOpposite(), false );
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSolidSide(w, test, dir.getOpposite());
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity e, final boolean isVisual )
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{
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final Direction up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15,
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* zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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Direction facing = state.get(FACING);
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return SHAPES.get(facing);
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}
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@Override
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@@ -149,30 +159,29 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock,
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}
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final Direction up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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final double xOff = -0.3 * up.getXOffset();
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final double yOff = -0.3 * up.getYOffset();
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final double zOff = -0.3 * up.getZOffset();
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if( AppEng.proxy.shouldAddParticles( r ) )
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{
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final LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D );
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Minecraft.getInstance().effectRenderer.addEffect( fx );
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w.addParticle(LightningFX.TYPE, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0, 0, 0);
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}
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}
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}
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@Override
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public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
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{
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final Direction up = this.getOrientable( world, pos ).getUp();
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if( !this.canPlaceAt( world, pos, up.getOpposite() ) )
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{
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this.dropTorch( world, pos );
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}
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}
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// FIXME: Replaced by the postPlaceupdate stuff above
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// @Override
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// public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
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// {
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// final Direction up = this.getOrientable( world, pos ).getUp();
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// if( !this.canPlaceAt( world, pos, up.getOpposite() ) )
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// {
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// this.dropTorch( world, pos );
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// }
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// }
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//
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private void dropTorch( final World w, final BlockPos pos )
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{
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final BlockState prev = w.getBlockState( pos );
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@@ -183,7 +192,7 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock,
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
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{
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for( final Direction dir : Direction.VALUES )
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for( final Direction dir : Direction.values() )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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@@ -193,12 +202,6 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock,
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return true;
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}
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@Override
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public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
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{
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@@ -211,17 +214,4 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock,
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return false;
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}
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@Override
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public boolean isFullCube( BlockState state )
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{
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return false;
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}
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@Override
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@OnlyIn( Dist.CLIENT )
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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}
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