Merge pull request #1102 from thatsIch/e-854-file-ctor
Completes #854 Use superior file constructor to not care about file separator
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@@ -61,7 +61,7 @@ public class WorldSettings extends Configuration
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private static WorldSettings instance;
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private final List<Integer> storageCellDims = new ArrayList<Integer>();
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private final File aeFolder;
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private final File spawnDataFolder;
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private final CompassService compass;
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private final PlayerMappings mappings;
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private final Map<GridStorageSearch, WeakReference<GridStorageSearch>> loadedStorage = new WeakHashMap<GridStorageSearch, WeakReference<GridStorageSearch>>();
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@@ -70,8 +70,8 @@ public class WorldSettings extends Configuration
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public WorldSettings( File aeFolder )
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{
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super( new File( aeFolder.getPath() + File.separatorChar + "settings.cfg" ) );
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this.aeFolder = aeFolder;
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super( new File( aeFolder.getPath(), "settings.cfg" ) );
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this.spawnDataFolder = new File( aeFolder, SPAWNDATA_FOLDER );
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this.compass = new CompassService( aeFolder );
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for ( int dimID : this.get( "DimensionManager", "StorageCells", new int[0] ).getIntList() )
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@@ -101,7 +101,7 @@ public class WorldSettings extends Configuration
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{
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File world = DimensionManager.getCurrentSaveRootDirectory();
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File aeBaseFolder = new File( world.getPath() + File.separatorChar + "AE2" );
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File aeBaseFolder = new File( world.getPath(), "AE2" );
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if ( !aeBaseFolder.isDirectory() && !aeBaseFolder.mkdir() )
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{
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@@ -161,7 +161,7 @@ public class WorldSettings extends Configuration
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throw new RuntimeException( "Invalid Request" );
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NBTTagCompound data = null;
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File file = new File( this.aeFolder, SPAWNDATA_FOLDER + File.separatorChar + dim + '_' + ( chunkX >> 4 ) + '_' + ( chunkZ >> 4 ) + ".dat" );
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File file = new File( this.spawnDataFolder, dim + '_' + ( chunkX >> 4 ) + '_' + ( chunkZ >> 4 ) + ".dat" );
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if ( file.isFile() )
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{
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@@ -227,7 +227,7 @@ public class WorldSettings extends Configuration
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if ( !Thread.holdsLock( WorldSettings.class ) )
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throw new RuntimeException( "Invalid Request" );
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File file = new File( this.aeFolder, SPAWNDATA_FOLDER + File.separatorChar + dim + '_' + ( chunkX >> 4 ) + '_' + ( chunkZ >> 4 ) + ".dat" );
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File file = new File( this.spawnDataFolder, dim + '_' + ( chunkX >> 4 ) + '_' + ( chunkZ >> 4 ) + ".dat" );
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FileOutputStream fileOutputStream = null;
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try
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@@ -185,6 +185,6 @@ public class CompassRegion
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AELog.info( "Failed to create AE2/compass/" );
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}
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return new File( folder + File.separatorChar + this.world + '_' + this.low_x + '_' + this.low_z + ".dat" );
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return new File( folder, this.world + '_' + this.low_x + '_' + this.low_z + ".dat" );
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}
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}
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