Fixed Localization for Lumen and Automatic
Also cleaned up a stray import.
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@@ -108,7 +108,7 @@ public class GuiCraftConfirm extends AEBaseGui
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private void updateCPUButtonText()
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private void updateCPUButtonText()
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{
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{
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String btnTextText = GuiText.CraftingCPU.getLocal() + ": " + GuiText.Automatic;
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String btnTextText = GuiText.CraftingCPU.getLocal() + ": " + GuiText.Automatic.getLocal();
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if ( ccc.selectedCpu >= 0 )// && ccc.selectedCpu < ccc.cpus.size() )
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if ( ccc.selectedCpu >= 0 )// && ccc.selectedCpu < ccc.cpus.size() )
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{
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{
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if ( ccc.myName.length() > 0 )
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if ( ccc.myName.length() > 0 )
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@@ -24,7 +24,6 @@ import appeng.util.IConfigManagerHost;
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import appeng.util.Platform;
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import appeng.util.Platform;
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import cpw.mods.fml.client.event.ConfigChangedEvent;
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import cpw.mods.fml.client.event.ConfigChangedEvent;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.ModContainer;
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import cpw.mods.fml.common.ModContainer;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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@@ -33,7 +33,7 @@ public class ItemPaintBall extends AEBaseItem
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public String getExtraName(ItemStack is)
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public String getExtraName(ItemStack is)
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{
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{
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return (is.getItemDamage() >= 20 ? GuiText.Lumen + " " : "") + getColor( is );
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return (is.getItemDamage() >= 20 ? GuiText.Lumen.getLocal() + " " : "") + getColor( is );
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}
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}
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public AEColor getColor(ItemStack is)
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public AEColor getColor(ItemStack is)
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