Added test command for testing ore gen.

Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
This commit is contained in:
Sebastian Hartte
2020-06-20 18:04:20 +02:00
parent daaac300b8
commit 434386a7ff
44 changed files with 597 additions and 434 deletions
@@ -33,12 +33,6 @@ import appeng.core.AppEng;
@OnlyIn(Dist.CLIENT)
public class VibrantFX extends SpriteTexturedParticle {
public static final BasicParticleType TYPE = new BasicParticleType(false);
static {
TYPE.setRegistryName(AppEng.MOD_ID, "vibrant_fx");
}
public VibrantFX(final World par1World, final double x, final double y, final double z, final double par8,
final double par10, final double par12, IAnimatedSprite sprite) {
super(par1World, x, y, z, par8, par10, par12);