Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync.
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@@ -33,12 +33,6 @@ import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class VibrantFX extends SpriteTexturedParticle {
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "vibrant_fx");
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}
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public VibrantFX(final World par1World, final double x, final double y, final double z, final double par8,
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final double par10, final double par12, IAnimatedSprite sprite) {
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super(par1World, x, y, z, par8, par10, par12);
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