JEI recipe transfer fixes
re-checks the amount of items in the recipe only do fuzzy search for damageable items
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@@ -137,7 +137,7 @@ public class GuiInterfaceTerminal extends AEBaseGui
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this.buttonList.clear();
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this.fontRenderer.drawString( this.getGuiDisplayName( GuiText.InterfaceTerminal.getLocal() ), 8, 6, 4210752 );
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this.fontRenderer.drawString( GuiText.inventory.getLocal(), offsetX, this.ySize - 96 + 3, 4210752 );
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this.fontRenderer.drawString( GuiText.inventory.getLocal(), this.offsetX + 2, this.ySize - 96 + 3, 4210752 );
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final int ex = this.getScrollBar().getCurrentScroll();
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@@ -182,7 +182,7 @@ public class GuiInterfaceTerminal extends AEBaseGui
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name = name.substring( 0, name.length() - 1 );
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}
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this.fontRenderer.drawString( name, 22, 6 + offset, 4210752 );
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this.fontRenderer.drawString( name, this.offsetX + 2, 6 + offset, 4210752 );
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}
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offset += 18;
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}
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