Disable loot table for cable bus block (drops must be handled in tile entity to drop all connected parts).
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@@ -80,7 +80,7 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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public BlockCableBus() {
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super(defaultProps(AEGlassMaterial.INSTANCE).notSolid());
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super(defaultProps(AEGlassMaterial.INSTANCE).notSolid().noDrops());
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}
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@Override
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