Added custom method for updating block state from TileEntity state changes.

This commit is contained in:
Sebastian Hartte
2020-06-07 12:41:32 +02:00
parent 53fc345e88
commit 6011b2dd49
3 changed files with 42 additions and 23 deletions
@@ -327,4 +327,28 @@ public abstract class AEBaseTileBlock<T extends AEBaseTile> extends AEBaseBlock
return this.getTileEntity( w, pos );
}
/**
* Returns the BlockState based on the given BlockState while considering the state of the given TileEntity.
*
* If the given TileEntity is not of the right type for this block, the state is returned unchanged,
* this is also the case if the given block state does not belong to this block.
*/
public final BlockState getTileEntityBlockState(BlockState current, TileEntity te) {
if (current.getBlock() != this || !tileEntityClass.isInstance(te)) {
return current;
}
return updateBlockStateFromTileEntity(current, tileEntityClass.cast(te));
}
/**
* Reimplement this in subclasses to allow tile-entities to update the state of their block when their own
* state changes.
*
* It is guaranteed that te is not-null and the block of the given block state is this exact block instance.
*/
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, T te) {
return currentState;
}
}