Added spotless back and reformatted
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@@ -18,18 +18,20 @@
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package appeng.util;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Direction;
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import alexiil.mc.lib.attributes.SearchOptions;
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import alexiil.mc.lib.attributes.item.FixedItemInv;
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import alexiil.mc.lib.attributes.item.ItemAttributes;
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import appeng.api.config.FuzzyMode;
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import appeng.util.inv.AdaptorFixedInv;
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import appeng.util.inv.AdaptorItemHandlerPlayerInv;
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import appeng.util.inv.IInventoryDestination;
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import appeng.util.inv.ItemSlot;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Direction;
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/**
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* Universal Facade for other inventories. Used to conveniently interact with
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@@ -42,7 +44,8 @@ public abstract class InventoryAdaptor implements Iterable<ItemSlot> {
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if (te == null) {
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return null;
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}
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FixedItemInv inv = ItemAttributes.FIXED_INV.get(te.getWorld(), te.getPos(), SearchOptions.inDirection(d.getOpposite()));
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FixedItemInv inv = ItemAttributes.FIXED_INV.get(te.getWorld(), te.getPos(),
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SearchOptions.inDirection(d.getOpposite()));
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if (inv == ItemAttributes.FIXED_INV.defaultValue) {
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return null;
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@@ -65,10 +68,10 @@ public abstract class InventoryAdaptor implements Iterable<ItemSlot> {
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// return what was extracted.
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public abstract ItemStack removeSimilarItems(int amount, ItemStack filter, FuzzyMode fuzzyMode,
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IInventoryDestination destination);
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IInventoryDestination destination);
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public abstract ItemStack simulateSimilarRemove(int amount, ItemStack filter, FuzzyMode fuzzyMode,
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IInventoryDestination destination);
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IInventoryDestination destination);
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// return what isn't used...
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public abstract ItemStack addItems(ItemStack toBeAdded);
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