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Applied-Energistics-2/src/main/java/appeng/util/InventoryAdaptor.java
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2020-07-27 20:07:27 +02:00

85 lines
3.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Direction;
import alexiil.mc.lib.attributes.SearchOptions;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import alexiil.mc.lib.attributes.item.ItemAttributes;
import appeng.api.config.FuzzyMode;
import appeng.util.inv.AdaptorFixedInv;
import appeng.util.inv.AdaptorItemHandlerPlayerInv;
import appeng.util.inv.IInventoryDestination;
import appeng.util.inv.ItemSlot;
/**
* Universal Facade for other inventories. Used to conveniently interact with
* various types of inventories. This is not used for actually monitoring an
* inventory. It is just for insertion and extraction, and is primarily used by
* import/export buses.
*/
public abstract class InventoryAdaptor implements Iterable<ItemSlot> {
public static InventoryAdaptor getAdaptor(final BlockEntity te, final Direction d) {
if (te == null) {
return null;
}
FixedItemInv inv = ItemAttributes.FIXED_INV.get(te.getWorld(), te.getPos(),
SearchOptions.inDirection(d.getOpposite()));
if (inv == ItemAttributes.FIXED_INV.defaultValue) {
return null;
}
return new AdaptorFixedInv(inv);
}
public static InventoryAdaptor getAdaptor(final PlayerEntity te) {
if (te != null) {
return new AdaptorItemHandlerPlayerInv(te);
}
return null;
}
// return what was extracted.
public abstract ItemStack removeItems(int amount, ItemStack filter, IInventoryDestination destination);
public abstract ItemStack simulateRemove(int amount, ItemStack filter, IInventoryDestination destination);
// return what was extracted.
public abstract ItemStack removeSimilarItems(int amount, ItemStack filter, FuzzyMode fuzzyMode,
IInventoryDestination destination);
public abstract ItemStack simulateSimilarRemove(int amount, ItemStack filter, FuzzyMode fuzzyMode,
IInventoryDestination destination);
// return what isn't used...
public abstract ItemStack addItems(ItemStack toBeAdded);
public abstract ItemStack simulateAdd(ItemStack toBeSimulated);
public abstract boolean containsItems();
public abstract boolean hasSlots();
}