Added new Cell Rendering to ME Chest (#4464)

Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
This commit is contained in:
shartte
2020-07-17 20:37:07 +02:00
committed by GitHub
parent 08abd4a770
commit 8142eb90a6
18 changed files with 427 additions and 397 deletions
@@ -25,7 +25,7 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.EnumProperty;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
@@ -42,18 +42,17 @@ import appeng.tile.storage.ChestTileEntity;
public class ChestBlock extends AEBaseTileBlock<ChestTileEntity> {
private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.create("slot_state",
DriveSlotState.class);
private final static BooleanProperty LIGHTS_ON = BooleanProperty.create("lights_on");
public ChestBlock() {
super(defaultProps(Material.IRON));
this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
this.setDefaultState(this.getDefaultState().with(LIGHTS_ON, false));
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
super.fillStateContainer(builder);
builder.add(SLOT_STATE);
builder.add(LIGHTS_ON);
}
@Override
@@ -68,7 +67,7 @@ public class ChestBlock extends AEBaseTileBlock<ChestTileEntity> {
slotState = DriveSlotState.OFFLINE;
}
return currentState.with(SLOT_STATE, slotState);
return currentState.with(LIGHTS_ON, slotState != DriveSlotState.EMPTY && slotState != DriveSlotState.OFFLINE);
}
@Override
@@ -28,6 +28,7 @@ import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.item.Item;
@@ -49,6 +50,19 @@ public class DriveBakedModel extends DelegateBakedModel {
this.defaultCell = defaultCell;
}
/**
* Calculates the origin of a drive slot for positioning a cell model into it.
*/
public static void getSlotOrigin(int row, int col, Vector3f translation) {
// Position this drive model copy at the correct slot. The transform is based on
// the cell-model being in slot 0,0,0 while the upper left slot's origin is at
// 9,13,1
float xOffset = (9 - col * 8) / 16.0f;
float yOffset = (13 - row * 3) / 16.0f;
float zOffset = 1 / 16.0f;
translation.set(xOffset, yOffset, zOffset);
}
@Nonnull
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand,
@@ -63,17 +77,14 @@ public class DriveBakedModel extends DelegateBakedModel {
DriveSlotsState slotsState = driveModelData.getSlotsState();
Vector3f slotTranslation = new Vector3f();
if (slotsState != null) {
for (int row = 0; row < 5; row++) {
for (int col = 0; col < 2; col++) {
Matrix4f transform = new Matrix4f();
// Position this drive model copy at the correct slot. The transform is based on
// the
// cell-model being in slot 0,0 at the top left of the drive.
float xOffset = -col * 8 / 16.0f;
float yOffset = -row * 3 / 16.0f;
transform.setTranslation(xOffset, yOffset, 0);
getSlotOrigin(row, col, slotTranslation);
transform.setTranslation(slotTranslation.getX(), slotTranslation.getY(), slotTranslation.getZ());
int slot = row * 2 + col;
@@ -0,0 +1,106 @@
package appeng.client.render.tesr;
import java.util.EnumMap;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.block.storage.DriveSlotState;
/**
* Utility class to render LEDs for storage cells from a Tile Entity Renderer.
*/
class CellLedRenderer {
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
// Color used for the cell indicator for blinking during recent activity
private static final Vector3f BLINK_COLOR = new Vector3f(1, 0.5f, 0.5f);
static {
STATE_COLORS = new EnumMap<>(DriveSlotState.class);
STATE_COLORS.put(DriveSlotState.OFFLINE, new Vector3f(0, 0, 0));
STATE_COLORS.put(DriveSlotState.ONLINE, new Vector3f(0, 1, 0));
STATE_COLORS.put(DriveSlotState.NOT_EMPTY, new Vector3f(0f, 0.667f, 1));
STATE_COLORS.put(DriveSlotState.TYPES_FULL, new Vector3f(1, 0.667f, 0));
STATE_COLORS.put(DriveSlotState.FULL, new Vector3f(1, 0, 0));
}
// The positions are based on the upper left slot in a drive
private static final float L = 5 / 16.f; // left (x-axis)
private static final float R = 4 / 16.f; // right (x-axis)
private static final float T = 1 / 16.f; // top (y-axis)
private static final float B = -0.001f / 16.f; // bottom (y-axis)
private static final float FR = -0.001f / 16.f; // front (z-axis)
private static final float BA = 0.499f / 16.f; // back (z-axis)
// Vertex data for the LED cuboid (has no back)
// Directions are when looking from the front onto the LED
private static final float[] LED_QUADS = {
// Front Face
R, T, FR, L, T, FR, L, B, FR, R, B, FR,
// Left Face
L, T, FR, L, T, BA, L, B, BA, L, B, FR,
// Right Face
R, T, BA, R, T, FR, R, B, FR, R, B, BA,
// Top Face
R, T, BA, L, T, BA, L, T, FR, R, T, FR,
// Bottom Face
R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
public static final RenderType RENDER_LAYER = RenderType.makeType("ae_drive_leds",
DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder().build(false));
public static void renderLed(IChestOrDrive drive, int slot, IVertexBuilder buffer, MatrixStack ms,
float partialTicks) {
Vector3f color = getColorForSlot(drive, slot, partialTicks);
if (color == null) {
return;
}
for (int i = 0; i < LED_QUADS.length; i += 3) {
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.endVertex();
}
}
private static Vector3f getColorForSlot(IChestOrDrive drive, int slot, float partialTicks) {
DriveSlotState state = DriveSlotState.fromCellStatus(drive.getCellStatus(slot));
if (state == DriveSlotState.EMPTY) {
return null;
}
if (!drive.isPowered()) {
return STATE_COLORS.get(DriveSlotState.OFFLINE);
}
Vector3f col = STATE_COLORS.get(state);
if (drive.isCellBlinking(slot)) {
// 200 ms interval (100ms to get to red, then 100ms back)
long t = System.currentTimeMillis() % 200;
float f = (t - 100) / 200.0f + 0.5f;
f = easeInOutCubic(f);
col = col.copy();
col.lerp(BLINK_COLOR, f);
}
return col;
}
private static float easeInOutCubic(float x) {
return x < 0.5f ? 4 * x * x * x : 1 - (float) Math.pow(-2 * x + 2, 3) / 2;
}
private CellLedRenderer() {
}
}
@@ -0,0 +1,154 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.tesr;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import appeng.api.client.ICellModelRegistry;
import appeng.block.storage.DriveSlotsState;
import appeng.client.render.DelegateBakedModel;
import appeng.client.render.FacingToRotation;
import appeng.core.Api;
import appeng.tile.storage.ChestTileEntity;
/**
* The tile entity renderer for ME chests takes care of rendering the right
* model for the inserted cell, as well as the LED.
*/
public class ChestTileEntityRenderer extends TileEntityRenderer<ChestTileEntity> {
private final ICellModelRegistry cellModelRegistry = Api.instance().client().cells();
private final ModelManager modelManager;
private final BlockModelRenderer blockRenderer;
public ChestTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
Minecraft client = Minecraft.getInstance();
modelManager = client.getModelManager();
blockRenderer = client.getBlockRendererDispatcher().getBlockModelRenderer();
}
@Override
public void render(ChestTileEntity chest, float partialTicks, MatrixStack matrices, IRenderTypeBuffer buffers,
int combinedLight, int combinedOverlay) {
World world = chest.getWorld();
if (world == null) {
return;
}
DriveSlotsState driveSlotState = DriveSlotsState.fromChestOrDrive(chest);
Item cellItem = driveSlotState.getCell(0);
if (cellItem == null || cellItem == Items.AIR) {
return; // No cell inserted into chest
}
ResourceLocation cellModelLocation = cellModelRegistry.model(cellItem);
if (cellModelLocation == null) {
cellModelLocation = cellModelRegistry.getDefaultModel();
}
IBakedModel model = modelManager.getModel(cellModelLocation);
matrices.push();
matrices.translate(0.5, 0.5, 0.5);
FacingToRotation rotation = FacingToRotation.get(chest.getForward(), chest.getUp());
rotation.push(matrices);
matrices.translate(-0.5, -0.5, -0.5);
// The models are created for the top-left slot of the drive model,
// we need to move them into place for the slot on the ME chest
matrices.translate(5 / 16.0, 4 / 16.0, 0);
// Render the cell model as-if it was a block model
IVertexBuilder buffer = buffers.getBuffer(RenderType.getCutout());
// We "fake" the position here to make it use the light-value in front of the
// drive
FaceRotatingModel rotatedModel = new FaceRotatingModel(model, rotation);
blockRenderer.renderModel(world, rotatedModel, chest.getBlockState(), chest.getPos(), matrices, buffer, false,
new Random(), 0L, combinedOverlay, EmptyModelData.INSTANCE);
IVertexBuilder ledBuffer = buffers.getBuffer(CellLedRenderer.RENDER_LAYER);
CellLedRenderer.renderLed(chest, 0, ledBuffer, matrices, partialTicks);
matrices.pop();
}
/**
* The actual vertex data will be transformed using the matrix stack, but the
* faces will not be correctly rotated so the incorrect lighting data would be
* used to apply diffuse lighting and the lightmap texture.
*/
private static class FaceRotatingModel extends DelegateBakedModel {
private final FacingToRotation r;
protected FaceRotatingModel(IBakedModel base, FacingToRotation r) {
super(base);
this.r = r;
}
@Nonnull
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand,
@Nonnull IModelData extraData) {
if (side != null) {
side = r.rotate(side); // This fixes the incorrect lightmap position
}
List<BakedQuad> quads = new ArrayList<>(super.getQuads(state, side, rand, extraData));
for (int i = 0; i < quads.size(); i++) {
BakedQuad quad = quads.get(i);
quads.set(i, new BakedQuad(quad.getVertexData(), quad.getTintIndex(), r.rotate(quad.getFace()),
quad.func_187508_a(), quad.shouldApplyDiffuseLighting()));
}
return quads;
}
}
}
@@ -1,21 +1,17 @@
package appeng.client.render.tesr;
import java.util.EnumMap;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.block.storage.DriveSlotState;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.DriveBakedModel;
import appeng.tile.storage.DriveTileEntity;
/**
@@ -24,44 +20,6 @@ import appeng.tile.storage.DriveTileEntity;
@OnlyIn(Dist.CLIENT)
public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEntity> {
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
// Color used for the cell indicator for blinking during recent activity
private static final Vector3f BLINK_COLOR = new Vector3f(1, 0.5f, 0.5f);
static {
STATE_COLORS = new EnumMap<>(DriveSlotState.class);
STATE_COLORS.put(DriveSlotState.OFFLINE, new Vector3f(0, 0, 0));
STATE_COLORS.put(DriveSlotState.ONLINE, new Vector3f(0, 1, 0));
STATE_COLORS.put(DriveSlotState.NOT_EMPTY, new Vector3f(0f, 0.667f, 1));
STATE_COLORS.put(DriveSlotState.TYPES_FULL, new Vector3f(1, 0.667f, 0));
STATE_COLORS.put(DriveSlotState.FULL, new Vector3f(1, 0, 0));
}
private static final float L = 14 / 16.f; // left (x-axis)
private static final float R = 13 / 16.f; // right (x-axis)
private static final float T = 14 / 16.f; // top (x-axis)
private static final float B = 12.999f / 16.f; // bottom (x-axis)
private static final float FR = 0.999f / 16.f; // front (z-axis)
private static final float BA = 1.499f / 16.f; // back (z-axis)
// Vertex data for the LED cuboid (has no back)
// Directions are when looking from the front onto the LED
private static final float[] LED_QUADS = {
// Front Face
R, T, FR, L, T, FR, L, B, FR, R, B, FR,
// Left Face
L, T, FR, L, T, BA, L, B, BA, L, B, FR,
// Right Face
R, T, BA, R, T, FR, R, B, FR, R, B, BA,
// Top Face
R, T, BA, L, T, BA, L, T, FR, R, T, FR,
// Bottom Face
R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
private static final RenderType STATE = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7,
32565, false, true, RenderType.State.getBuilder().build(false));
public DriveLedTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@@ -79,32 +37,18 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
FacingToRotation.get(drive.getForward(), drive.getUp()).push(ms);
ms.translate(-0.5, -0.5, -0.5);
IVertexBuilder buffer = buffers.getBuffer(STATE);
IVertexBuilder buffer = buffers.getBuffer(CellLedRenderer.RENDER_LAYER);
Vector3f slotTranslation = new Vector3f();
for (int row = 0; row < 5; row++) {
for (int col = 0; col < 2; col++) {
int slot = row * 2 + col;
Vector3f color = getColorForSlot(drive, slot, partialTicks);
if (color == null) {
continue;
}
ms.push();
// Position this drive model copy at the correct slot. The transform is based on
// the
// cell-model being in slot 0,0 at the top left of the drive.
float xOffset = -col * 8 / 16.0f;
float yOffset = -row * 3 / 16.0f;
ms.translate(xOffset, yOffset, 0);
DriveBakedModel.getSlotOrigin(row, col, slotTranslation);
ms.translate(slotTranslation.getX(), slotTranslation.getY(), slotTranslation.getZ());
for (int i = 0; i < LED_QUADS.length; i += 3) {
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.endVertex();
}
int slot = row * 2 + col;
CellLedRenderer.renderLed(drive, slot, buffer, ms, partialTicks);
ms.pop();
}
@@ -113,31 +57,4 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
ms.pop();
}
private Vector3f getColorForSlot(DriveTileEntity drive, int slot, float partialTicks) {
DriveSlotState state = DriveSlotState.fromCellStatus(drive.getCellStatus(slot));
if (state == DriveSlotState.EMPTY) {
return null;
}
if (!drive.isPowered()) {
return STATE_COLORS.get(DriveSlotState.OFFLINE);
}
Vector3f col = STATE_COLORS.get(state);
if (drive.isCellBlinking(slot)) {
// 200 ms interval (100ms to get to red, then 100ms back)
long t = System.currentTimeMillis() % 200;
float f = (t - 100) / 200.0f + 0.5f;
f = easeInOutCubic(f);
col = col.copy();
col.lerp(BLINK_COLOR, f);
}
return col;
}
private static float easeInOutCubic(float x) {
return x < 0.5f ? 4 * x * x * x : 1 - (float) Math.pow(-2 * x + 2, 3) / 2;
}
}
@@ -97,6 +97,7 @@ import appeng.client.render.crafting.CraftingMonitorTESR;
import appeng.client.render.crafting.MonitorBakedModel;
import appeng.client.render.model.AutoRotatingBakedModel;
import appeng.client.render.spatial.SpatialPylonRendering;
import appeng.client.render.tesr.ChestTileEntityRenderer;
import appeng.client.render.tesr.CrankTESR;
import appeng.client.render.tesr.DriveLedTileEntityRenderer;
import appeng.client.render.tesr.SkyChestTESR;
@@ -426,7 +427,14 @@ public final class ApiBlocks implements IBlocks {
}).build())
.rendering(new DriveRendering()).build();
this.chest = registry.block("chest", ChestBlock::new).features(AEFeature.STORAGE_CELLS, AEFeature.ME_CHEST)
.tileEntity(registry.tileEntity("chest", ChestTileEntity.class, ChestTileEntity::new).build())
.tileEntity(registry.tileEntity("chest", ChestTileEntity.class, ChestTileEntity::new)
.rendering(new TileEntityRenderingCustomizer<ChestTileEntity>() {
@Override
@OnlyIn(Dist.CLIENT)
public void customize(TileEntityRendering<ChestTileEntity> rendering) {
rendering.tileEntityRenderer(ChestTileEntityRenderer::new);
}
}).build())
.rendering(new ChestRendering()).build();
this.iface = registry.block("interface", InterfaceBlock::new).features(AEFeature.INTERFACE)
.tileEntity(
@@ -29,6 +29,7 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tileentity.ITickableTileEntity;
@@ -42,44 +43,24 @@ import net.minecraftforge.fluids.IFluidTank;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.registries.ForgeRegistries;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.config.SecurityPermissions;
import appeng.api.config.Settings;
import appeng.api.config.SortDir;
import appeng.api.config.SortOrder;
import appeng.api.config.ViewItems;
import appeng.api.config.*;
import appeng.api.implementations.tiles.IColorableTile;
import appeng.api.implementations.tiles.IMEChest;
import appeng.api.networking.GridFlags;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.events.MENetworkCellArrayUpdate;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.events.MENetworkPowerStorage;
import appeng.api.networking.events.*;
import appeng.api.networking.events.MENetworkPowerStorage.PowerEventType;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.security.ISecurityGrid;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.IStorageMonitorableAccessor;
import appeng.api.storage.ITerminalHost;
import appeng.api.storage.cells.CellState;
import appeng.api.storage.cells.ICellGuiHandler;
import appeng.api.storage.cells.ICellHandler;
import appeng.api.storage.cells.ICellInventory;
import appeng.api.storage.cells.ICellInventoryHandler;
import appeng.api.storage.*;
import appeng.api.storage.cells.*;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEFluidStack;
@@ -133,6 +114,10 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
private ChestMonitorHandler cellHandler;
private Accessor accessor;
private IFluidHandler fluidHandler;
// This is only used on the client to display the right cell model without
// synchronizing the entire
// cell's inventory when a chest comes into view.
private Item cellItem = Items.AIR;
public ChestTileEntity(TileEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
@@ -273,6 +258,10 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
if (slot != 0) {
return null;
}
// Client-side we'll need to actually use the synced state
if (world == null || world.isRemote) {
return cellItem;
}
ItemStack cell = getCell();
return cell.isEmpty() ? null : cell.getItem();
}
@@ -364,6 +353,12 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
data.writeByte(this.state);
data.writeByte(this.paintedColor.ordinal());
// Note that we trust that the change detection in recalculateDisplay will trip
// when it changes from
// empty->non-empty, so when the cell is changed, it should re-send the state
// because of that
data.writeRegistryIdUnsafe(ForgeRegistries.ITEMS, getCell().getItem().getRegistryName());
}
@Override
@@ -375,6 +370,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
this.state = data.readByte();
final AEColor oldPaintedColor = this.paintedColor;
this.paintedColor = AEColor.values()[data.readByte()];
this.cellItem = data.readRegistryIdUnsafe(ForgeRegistries.ITEMS);
this.lastStateChange = this.world.getGameTime();