Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0. Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
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@@ -25,7 +25,7 @@ import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.EnumProperty;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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@@ -42,18 +42,17 @@ import appeng.tile.storage.ChestTileEntity;
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public class ChestBlock extends AEBaseTileBlock<ChestTileEntity> {
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private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.create("slot_state",
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DriveSlotState.class);
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private final static BooleanProperty LIGHTS_ON = BooleanProperty.create("lights_on");
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public ChestBlock() {
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super(defaultProps(Material.IRON));
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this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
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this.setDefaultState(this.getDefaultState().with(LIGHTS_ON, false));
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(SLOT_STATE);
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builder.add(LIGHTS_ON);
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}
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@Override
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@@ -68,7 +67,7 @@ public class ChestBlock extends AEBaseTileBlock<ChestTileEntity> {
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slotState = DriveSlotState.OFFLINE;
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}
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return currentState.with(SLOT_STATE, slotState);
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return currentState.with(LIGHTS_ON, slotState != DriveSlotState.EMPTY && slotState != DriveSlotState.OFFLINE);
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}
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@Override
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