Merge pull request #1422 from thatsIch/e-constant-naming-convention

Replaces all constants regarding their naming conventions
This commit is contained in:
thatsIch
2015-05-08 23:45:44 +02:00
23 changed files with 70 additions and 70 deletions
@@ -151,7 +151,7 @@ public class ToolNetworkTool extends AEBaseItem implements IGuiItem, IAEWrench,
{
if( b.rotateBlock( w, x, y, z, ForgeDirection.getOrientation( side ) ) )
{
b.onNeighborBlockChange( w, x, y, z, Platform.AIR );
b.onNeighborBlockChange( w, x, y, z, Platform.AIR_BLOCK );
p.swingItem();
return !w.isRemote;
}
@@ -141,7 +141,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
}
else
{
w.setBlock( x, y, z, Platform.AIR, 0, 3 );
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
}
if( r.Drops != null )
@@ -177,7 +177,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
}
else
{
w.setBlock( x, y, z, Platform.AIR, 0, 3 );
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
}
if( r.Drops != null )
@@ -266,14 +266,14 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
{
if( blockID instanceof BlockTNT )
{
w.setBlock( x, y, z, Platform.AIR, 0, 3 );
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
( (BlockTNT) blockID ).func_150114_a( w, x, y, z, 1, p );
return true;
}
if( blockID instanceof BlockTinyTNT )
{
w.setBlock( x, y, z, Platform.AIR, 0, 3 );
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
( (BlockTinyTNT) blockID ).startFuse( w, x, y, z, p );
return true;
}
@@ -321,7 +321,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
if( or.BlockItem == null )
{
w.setBlock( x, y, z, Platform.AIR, 0, 3 );
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
}
else
{
@@ -65,7 +65,7 @@ public class ToolQuartzWrench extends AEBaseItem implements IAEWrench, IToolWren
ForgeDirection mySide = ForgeDirection.getOrientation( side );
if( b.rotateBlock( world, x, y, z, mySide ) )
{
b.onNeighborBlockChange( world, x, y, z, Platform.AIR );
b.onNeighborBlockChange( world, x, y, z, Platform.AIR_BLOCK );
player.swingItem();
return !world.isRemote;
}