reformatted all src files (#141)
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@@ -19,9 +19,9 @@
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package appeng.parts;
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import java.util.EnumSet;
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import java.util.Random;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -34,43 +34,41 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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import java.util.EnumSet;
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import java.util.Random;
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public interface ICableBusContainer
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{
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public interface ICableBusContainer {
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int isProvidingStrongPower( EnumFacing opposite );
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int isProvidingStrongPower(EnumFacing opposite);
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int isProvidingWeakPower( EnumFacing opposite );
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int isProvidingWeakPower(EnumFacing opposite);
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boolean canConnectRedstone( EnumSet<EnumFacing> of );
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boolean canConnectRedstone(EnumSet<EnumFacing> of);
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void onEntityCollision( Entity e );
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void onEntityCollision(Entity e);
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boolean activate( EntityPlayer player, EnumHand hand, Vec3d vecFromPool );
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boolean activate(EntityPlayer player, EnumHand hand, Vec3d vecFromPool);
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boolean clicked( EntityPlayer player, EnumHand hand, Vec3d hitVec );
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boolean clicked(EntityPlayer player, EnumHand hand, Vec3d hitVec);
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void onNeighborChanged( IBlockAccess w, BlockPos pos, BlockPos neighbor );
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void onNeighborChanged(IBlockAccess w, BlockPos pos, BlockPos neighbor);
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boolean isSolidOnSide( EnumFacing side );
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boolean isSolidOnSide(EnumFacing side);
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boolean isEmpty();
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boolean isEmpty();
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SelectedPart selectPart( Vec3d v3 );
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SelectedPart selectPart(Vec3d v3);
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boolean recolourBlock( EnumFacing side, AEColor colour, EntityPlayer who );
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boolean recolourBlock(EnumFacing side, AEColor colour, EntityPlayer who);
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boolean isLadder( EntityLivingBase entity );
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boolean isLadder(EntityLivingBase entity);
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@SideOnly( Side.CLIENT )
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void randomDisplayTick( World world, BlockPos pos, Random r );
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@SideOnly(Side.CLIENT)
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void randomDisplayTick(World world, BlockPos pos, Random r);
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int getLightValue();
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int getLightValue();
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CableBusRenderState getRenderState();
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CableBusRenderState getRenderState();
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}
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