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Applied-Energistics-2/src/main/java/appeng/parts/ICableBusContainer.java
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2022-09-17 08:08:02 -03:00

75 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.EnumSet;
import java.util.Random;
public interface ICableBusContainer {
int isProvidingStrongPower(EnumFacing opposite);
int isProvidingWeakPower(EnumFacing opposite);
boolean canConnectRedstone(EnumSet<EnumFacing> of);
void onEntityCollision(Entity e);
boolean activate(EntityPlayer player, EnumHand hand, Vec3d vecFromPool);
boolean clicked(EntityPlayer player, EnumHand hand, Vec3d hitVec);
void onNeighborChanged(IBlockAccess w, BlockPos pos, BlockPos neighbor);
boolean isSolidOnSide(EnumFacing side);
boolean isEmpty();
SelectedPart selectPart(Vec3d v3);
boolean recolourBlock(EnumFacing side, AEColor colour, EntityPlayer who);
boolean isLadder(EntityLivingBase entity);
@SideOnly(Side.CLIENT)
void randomDisplayTick(World world, BlockPos pos, Random r);
int getLightValue();
CableBusRenderState getRenderState();
}