Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory

This commit is contained in:
Salomão
2021-05-29 20:13:43 -03:00
2 changed files with 68 additions and 6 deletions
+47
View File
@@ -0,0 +1,47 @@
Changes so far :
Design changes/breakages:
- Interfaces no longer spill items of one pattern on other faces
- Interfaces now push patterns in round-robin (Interfaces, then sides)
Fixes:
- Fix gregtech machines appearing with 'unnamed' or 'draconium lens' on the interface terminal on specific situations.
- Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1.16)
- Storage busses now hide/show inaccessible items as configured.
- Exclusive Blocking mode for GTCE ( shapes, molds and configured circuits do not block GTCE machines )
- Blocking modes default to block on any item in the iventory the entity exposes
- Fuzzy includes items that report that they're damageable, but report a maxDamage of 0 ( auto-crafting of basic capacitors -> resonant capacitors is now possible ) <- Broken item implementation.
Performance:
- Added @talchas fixes for insane channelless AE networks.
- Implemented StorageDrawers slotless itemrepository.
- Removed CraftedEvent calls (really bad lag with craftweaker versions before CraftTweaker2-1.12-4.1.20.626)
- Count items set in interfaces before queuing crafting for them needlessly
- Backported b7ca98d ( Avoid copying items on simulated item extraction )
- Cache some level emitters functions
QOL:
- added highlight interface button to interface terminal ("?" button on the left of the interface slots)
- Added bar on the interface terminal that search by inputs ( The one on the LEFT, also searchs by interface name )
- Shortcut to molecular assemblers with free slots on the terminal interface by @Theisyat
- Toggle button on interface terminal to hide full interfaces
- JEI "U""R" and "A" (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. ( the one that shows the total items to craft, and whats missing)
- Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
- Added multiplier buttons to processing pattern gui
- Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it ( damaged tools )
- Encoded patterns stack up to 64 ( holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
- Encoded patterns can be draggred on the interface terminal.
- Storage Monitor and Conversion Monitor now also ccepts fluids
- Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
-JEI auto switches between crafting and processing patterns
HOTKEYS:
- Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
- Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (Processing mode)
@@ -23,6 +23,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import appeng.container.slot.*;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
@@ -51,12 +52,6 @@ import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.container.guisync.GuiSync;
import appeng.container.slot.IOptionalSlotHost;
import appeng.container.slot.OptionalSlotFake;
import appeng.container.slot.SlotFakeCraftingMatrix;
import appeng.container.slot.SlotPatternOutputs;
import appeng.container.slot.SlotPatternTerm;
import appeng.container.slot.SlotRestrictedInput;
import appeng.core.sync.packets.PacketPatternSlot;
import appeng.helpers.IContainerCraftingPacket;
import appeng.items.storage.ItemViewCell;
@@ -132,6 +127,26 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
this.updateOrderOfOutputSlots();
}
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
final AppEngSlot clickSlot = ( AppEngSlot ) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
{
IItemHandler patternInv = this.getPatternTerminal().getInventoryByName( "pattern" );
ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
clickSlot.putStack( remainder );
}
return super.transferStackInSlot( p, idx );
}
private void updateOrderOfOutputSlots()
{
if( !this.isCraftingMode() )