Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory
This commit is contained in:
+47
@@ -0,0 +1,47 @@
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Changes so far :
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Design changes/breakages:
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- Interfaces no longer spill items of one pattern on other faces
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- Interfaces now push patterns in round-robin (Interfaces, then sides)
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Fixes:
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- Fix gregtech machines appearing with 'unnamed' or 'draconium lens' on the interface terminal on specific situations.
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- Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1.16)
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- Storage busses now hide/show inaccessible items as configured.
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- Exclusive Blocking mode for GTCE ( shapes, molds and configured circuits do not block GTCE machines )
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- Blocking modes default to block on any item in the iventory the entity exposes
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- Fuzzy includes items that report that they're damageable, but report a maxDamage of 0 ( auto-crafting of basic capacitors -> resonant capacitors is now possible ) <- Broken item implementation.
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Performance:
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- Added @talchas fixes for insane channelless AE networks.
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- Implemented StorageDrawers slotless itemrepository.
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- Removed CraftedEvent calls (really bad lag with craftweaker versions before CraftTweaker2-1.12-4.1.20.626)
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- Count items set in interfaces before queuing crafting for them needlessly
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- Backported b7ca98d ( Avoid copying items on simulated item extraction )
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- Cache some level emitters functions
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QOL:
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- added highlight interface button to interface terminal ("?" button on the left of the interface slots)
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- Added bar on the interface terminal that search by inputs ( The one on the LEFT, also searchs by interface name )
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- Shortcut to molecular assemblers with free slots on the terminal interface by @Theisyat
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- Toggle button on interface terminal to hide full interfaces
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- JEI "U""R" and "A" (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. ( the one that shows the total items to craft, and whats missing)
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- Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
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- Added multiplier buttons to processing pattern gui
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- Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it ( damaged tools )
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- Encoded patterns stack up to 64 ( holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
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- Encoded patterns can be draggred on the interface terminal.
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- Storage Monitor and Conversion Monitor now also ccepts fluids
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- Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
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-JEI auto switches between crafting and processing patterns
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HOTKEYS:
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- Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
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- Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (Processing mode)
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@@ -23,6 +23,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import appeng.container.slot.*;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.InventoryPlayer;
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@@ -51,12 +52,6 @@ import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.container.ContainerNull;
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import appeng.container.guisync.GuiSync;
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import appeng.container.slot.IOptionalSlotHost;
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import appeng.container.slot.OptionalSlotFake;
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import appeng.container.slot.SlotFakeCraftingMatrix;
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import appeng.container.slot.SlotPatternOutputs;
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import appeng.container.slot.SlotPatternTerm;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.core.sync.packets.PacketPatternSlot;
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import appeng.helpers.IContainerCraftingPacket;
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import appeng.items.storage.ItemViewCell;
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@@ -132,6 +127,26 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
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this.updateOrderOfOutputSlots();
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}
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@Override
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public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
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{
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if( Platform.isClient() )
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{
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return ItemStack.EMPTY;
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}
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final AppEngSlot clickSlot = ( AppEngSlot ) this.inventorySlots.get( idx ); // require AE SLots!
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ItemStack itemStack = clickSlot.getStack();
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if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
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{
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IItemHandler patternInv = this.getPatternTerminal().getInventoryByName( "pattern" );
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ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
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clickSlot.putStack( remainder );
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}
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return super.transferStackInSlot( p, idx );
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}
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private void updateOrderOfOutputSlots()
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{
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if( !this.isCraftingMode() )
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