Lots of fixes

This commit is contained in:
Sebastian Hartte
2020-07-23 02:38:32 +02:00
parent 1933b4b10d
commit 9fcfbf31be
100 changed files with 1771 additions and 1866 deletions
+47 -19
View File
@@ -18,23 +18,7 @@
package appeng.hooks;
import java.util.ArrayDeque;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.WeakHashMap;
import java.util.concurrent.TimeUnit;
import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.world.World;
import appeng.api.networking.IGridNode;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
@@ -44,14 +28,32 @@ import appeng.me.Grid;
import appeng.tile.AEBaseBlockEntity;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.WeakHashMap;
import java.util.concurrent.TimeUnit;
public class TickHandler {
private static final TickHandler INSTANCE = new TickHandler();
private static TickHandler INSTANCE;
private final Queue<IWorldCallable<?>> serverQueue = new ArrayDeque<>();
private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
private final Map<WorldAccess, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<>();
@@ -60,11 +62,16 @@ public class TickHandler {
private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<>();
public TickHandler() {
if (INSTANCE != null) {
throw new IllegalStateException("There can only be a single tick handler.");
}
INSTANCE = this;
// Register for all the tick events we care about
ServerTickEvents.END_SERVER_TICK.register(this::onAfterServerTick);
ServerTickEvents.START_WORLD_TICK.register(this::onBeforeWorldTick);
ServerTickEvents.END_WORLD_TICK.register(this::onAfterWorldTick);
ServerLifecycleEvents.SERVER_STOPPING.register(this::onServerStopping);
}
public static TickHandler instance() {
@@ -147,6 +154,27 @@ public class TickHandler {
// FIXME FABRIC }
// FIXME FABRIC }
/**
* This is primarily useful for an integrated server being stopped, and can be fully replaced by the event
* above once world unload events hit.
*/
private void onServerStopping(MinecraftServer server) {
final List<IGridNode> toDestroy = new ArrayList<>();
this.server.updateNetworks();
for (final Grid g : this.server.networks) {
for (final IGridNode n : g.getNodes()) {
WorldAccess nodeWorld = n.getWorld();
if (nodeWorld instanceof ServerWorld && ((ServerWorld) nodeWorld).getServer() == server) {
toDestroy.add(n);
}
}
}
for (final IGridNode n : toDestroy) {
n.destroy();
}
}
private void onBeforeWorldTick(ServerWorld world) {
final Queue<IWorldCallable<?>> queue = this.callQueue.get(world);
this.processQueue(queue, world);