Facades should use names, not ids.
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@@ -27,6 +27,8 @@ import appeng.facade.FacadePart;
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import appeng.facade.IFacadeItem;
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import appeng.items.AEBaseItem;
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import appeng.util.Platform;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.GameRegistry.UniqueIdentifier;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -158,6 +160,9 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassIte
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ds[0] = Item.getIdFromItem( l.getItem() );
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ds[1] = metadata;
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data.setIntArray( "x", ds );
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UniqueIdentifier ui = GameRegistry.findUniqueIdentifierFor( l.getItem() );
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data.setString( "modid", ui.modId );
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data.setString( "itemname", ui.name );
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is.setTagCompound( data );
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return is;
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}
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@@ -170,9 +175,16 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassIte
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NBTTagCompound data = is.getTagCompound();
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if ( data != null )
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{
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int[] blk = data.getIntArray( "x" );
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if ( blk != null && blk.length == 2 )
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return Block.getBlockById( blk[0] );
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if ( data.hasKey( "modid" ) && data.hasKey( "itemname" ) )
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{
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return GameRegistry.findBlock( data.getString( "modid" ), data.getString( "itemname" ) );
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}
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else
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{
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int[] blk = data.getIntArray( "x" );
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if ( blk != null && blk.length == 2 )
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return Block.getBlockById( blk[0] );
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}
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}
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return Blocks.glass;
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}
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