Fixes #4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter. (#4738)
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@@ -13,6 +13,14 @@ import appeng.core.AELog;
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import appeng.util.Platform;
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public class AEFluidInventory implements IAEFluidTank {
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/**
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* While this may seem redundant, it helps since this class heavily mixes AE
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* fluids stacks, which use null to represent "nothing", and Minecraft's
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* FluidStack, which uses #isEmpty() to represent nothing.
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*/
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private static final IAEFluidStack EMPTY_AE_FLUIDSTACK = null;
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private final IAEFluidStack[] fluids;
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private final IAEFluidInventory handler;
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private final int capacity;
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@@ -31,13 +39,13 @@ public class AEFluidInventory implements IAEFluidTank {
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public void setFluidInSlot(final int slot, final IAEFluidStack fluid) {
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if (slot >= 0 && slot < this.getSlots()) {
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if (Objects.equals(this.fluids[slot], fluid)) {
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if (fluid != null && fluid.getStackSize() != this.fluids[slot].getStackSize()) {
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if (fluid != EMPTY_AE_FLUIDSTACK && fluid.getStackSize() != this.fluids[slot].getStackSize()) {
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this.fluids[slot].setStackSize(Math.min(fluid.getStackSize(), this.capacity));
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this.onContentChanged(slot);
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}
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} else {
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if (fluid == null) {
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this.fluids[slot] = null;
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if (fluid == EMPTY_AE_FLUIDSTACK) {
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this.fluids[slot] = EMPTY_AE_FLUIDSTACK;
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} else {
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this.fluids[slot] = fluid.copy();
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this.fluids[slot].setStackSize(Math.min(fluid.getStackSize(), this.capacity));
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@@ -59,7 +67,7 @@ public class AEFluidInventory implements IAEFluidTank {
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if (slot >= 0 && slot < this.getSlots()) {
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return this.fluids[slot];
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}
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return null;
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return EMPTY_AE_FLUIDSTACK;
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}
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@Override
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@@ -78,12 +86,12 @@ public class AEFluidInventory implements IAEFluidTank {
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if (tank < 0 || tank >= fluids.length) {
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return FluidStack.EMPTY;
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}
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return fluids[tank] == null ? FluidStack.EMPTY : fluids[tank].getFluidStack();
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return fluids[tank] == EMPTY_AE_FLUIDSTACK ? FluidStack.EMPTY : fluids[tank].getFluidStack();
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}
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@Override
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public int getTankCapacity(int tank) {
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return Math.min(this.capacity, Integer.MAX_VALUE);
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return this.capacity;
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}
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@Override
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@@ -98,20 +106,20 @@ public class AEFluidInventory implements IAEFluidTank {
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final IAEFluidStack fluid = this.fluids[slot];
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if (fluid != null && !fluid.getFluidStack().equals(resource)) {
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if (fluid != EMPTY_AE_FLUIDSTACK && !fluid.getFluidStack().equals(resource)) {
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return 0;
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}
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int amountToStore = this.capacity;
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if (fluid != null) {
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if (fluid != EMPTY_AE_FLUIDSTACK) {
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amountToStore -= fluid.getStackSize();
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}
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amountToStore = Math.min(amountToStore, resource.getAmount());
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if (doFill) {
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if (fluid == null) {
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if (fluid == EMPTY_AE_FLUIDSTACK) {
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this.setFluidInSlot(slot, AEFluidStack.fromFluidStack(resource));
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} else {
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fluid.setStackSize(fluid.getStackSize() + amountToStore);
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@@ -141,14 +149,14 @@ public class AEFluidInventory implements IAEFluidTank {
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int amountToStore = this.capacity;
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if (fluid != null) {
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if (fluid != EMPTY_AE_FLUIDSTACK) {
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amountToStore -= fluid.getStackSize();
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}
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amountToStore = Math.min(amountToStore, resource.getAmount());
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if (action == FluidAction.EXECUTE) {
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if (fluid == null) {
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if (fluid == EMPTY_AE_FLUIDSTACK) {
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this.setFluidInSlot(slot, AEFluidStack.fromFluidStack(resource));
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} else {
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fluid.setStackSize(fluid.getStackSize() + amountToStore);
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@@ -170,7 +178,7 @@ public class AEFluidInventory implements IAEFluidTank {
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FluidStack totalDrained = FluidStack.EMPTY;
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for (int slot = 0; slot < this.getSlots(); ++slot) {
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FluidStack drain = this.drain(slot, resource, action == FluidAction.EXECUTE);
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if (drain != null) {
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if (!drain.isEmpty()) {
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if (totalDrained.isEmpty()) {
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totalDrained = drain;
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} else {
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@@ -205,7 +213,7 @@ public class AEFluidInventory implements IAEFluidTank {
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FluidStack copy = totalDrained.copy();
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copy.setAmount(toDrain);
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FluidStack drain = this.drain(slot, copy, action == FluidAction.EXECUTE);
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if (drain != null) {
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if (!drain.isEmpty()) {
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totalDrained.setAmount(totalDrained.getAmount() + drain.getAmount());
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toDrain -= drain.getAmount();
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}
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@@ -220,7 +228,7 @@ public class AEFluidInventory implements IAEFluidTank {
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private int indexOfFluid(FluidStack resource) {
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for (int slot = 0; slot < fluids.length; slot++) {
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if (fluids[slot] != null && fluids[slot].getFluidStack().isFluidEqual(resource)) {
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if (fluids[slot] != EMPTY_AE_FLUIDSTACK && fluids[slot].getFluidStack().isFluidEqual(resource)) {
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return slot;
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}
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}
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@@ -229,7 +237,7 @@ public class AEFluidInventory implements IAEFluidTank {
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private int indexOfEmptySlot() {
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for (int slot = 0; slot < fluids.length; slot++) {
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if (fluids[slot] == null) {
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if (fluids[slot] == EMPTY_AE_FLUIDSTACK) {
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return slot;
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}
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}
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@@ -238,16 +246,16 @@ public class AEFluidInventory implements IAEFluidTank {
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public FluidStack drain(final int slot, final FluidStack resource, final boolean doDrain) {
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final IAEFluidStack fluid = this.fluids[slot];
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if (resource.isEmpty() || fluid == null || !fluid.getFluidStack().equals(resource)) {
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return null;
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if (resource.isEmpty() || fluid == EMPTY_AE_FLUIDSTACK || !fluid.getFluidStack().equals(resource)) {
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return FluidStack.EMPTY;
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}
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return this.drain(slot, resource.getAmount(), doDrain);
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}
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public FluidStack drain(final int slot, final int maxDrain, boolean doDrain) {
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final IAEFluidStack fluid = this.fluids[slot];
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if (fluid == null || maxDrain <= 0) {
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return null;
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if (fluid == EMPTY_AE_FLUIDSTACK || maxDrain <= 0) {
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return FluidStack.EMPTY;
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}
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int drained = maxDrain;
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@@ -259,7 +267,7 @@ public class AEFluidInventory implements IAEFluidTank {
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if (doDrain) {
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fluid.setStackSize(fluid.getStackSize() - drained);
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if (fluid.getStackSize() <= 0) {
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this.fluids[slot] = null;
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this.fluids[slot] = EMPTY_AE_FLUIDSTACK;
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}
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this.onContentChanged(slot);
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}
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@@ -277,7 +285,7 @@ public class AEFluidInventory implements IAEFluidTank {
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try {
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final CompoundNBT c = new CompoundNBT();
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if (this.fluids[x] != null) {
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if (this.fluids[x] != EMPTY_AE_FLUIDSTACK) {
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this.fluids[x].writeToNBT(c);
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}
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