Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum Moved API related cell interfaces to a new subpackage Introduced a new client helper method to register a cell texture for a storage channel Added a method to obtain the storage channel for a drive or chest slot Added a new cell state for cells with stored items but neither types nor completely full
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@@ -24,8 +24,9 @@ import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.FuzzyMode;
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import appeng.api.implementations.items.IStorageCell;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ISaveProvider;
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import appeng.api.storage.cells.CellState;
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import appeng.api.storage.cells.ICellInventory;
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import appeng.api.storage.cells.ISaveProvider;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IItemList;
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@@ -289,13 +290,17 @@ public abstract class AbstractCellInventory<T extends IAEStack<T>> implements IC
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}
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@Override
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public int getStatusForCell() {
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public CellState getStatusForCell() {
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if (this.getStoredItemTypes() == 0) {
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return CellState.EMPTY;
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}
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if (this.canHoldNewItem()) {
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return 1;
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return CellState.NOT_EMPTY;
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}
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if (this.getRemainingItemCount() > 0) {
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return 2;
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return CellState.TYPES_FULL;
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}
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return 3;
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return CellState.FULL;
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}
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}
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