Implement MouseTweaks API
can now set item quantities in pattern terminal and interfaces by right clicking with the same configured item
This commit is contained in:
@@ -0,0 +1,87 @@
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package yalter.mousetweaks.api;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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/**
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* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
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* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
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* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
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* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
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* or the MouseTweaksDisableWheelTweak annotations.
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*/
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public interface IMTModGuiContainer2 {
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/**
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* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
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*
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* @return True if Mouse Tweaks should be disabled, false otherwise.
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*/
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boolean MT_isMouseTweaksDisabled();
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/**
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* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
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*
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* @return True if the Wheel Tweak should be disabled, false otherwise.
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*/
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boolean MT_isWheelTweakDisabled();
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/**
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* Returns the Container.
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*
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* @return Container that is currently in use.
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*/
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Container MT_getContainer();
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/**
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* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
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*
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* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
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*/
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Slot MT_getSlotUnderMouse();
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/**
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* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
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* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
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*
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* @param slot the slot to check
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* @return True if slot is a crafting output slot.
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*/
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boolean MT_isCraftingOutput(Slot slot);
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/**
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* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
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* slots and the Destroy Item slot in the vanilla creative inventory.
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*
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* @param slot the slot to check
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* @return Tru if slot should be ignored by Mouse Tweaks.
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*/
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boolean MT_isIgnored(Slot slot);
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/**
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* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
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* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
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* events are handled (although note these events are handled every game tick, which is far less frequent than every
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* render tick).<br><br>
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*
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* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
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* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
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* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
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*
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* For vanilla containers this method looks like this:
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* <pre>
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* this.ignoreMouseUp = true;
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*
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* if (this.dragSplitting) {
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* if (this.dragSplittingButton == 1) {
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* this.dragSplitting = false;
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* return true;
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* }
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* }
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*
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* return false;
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* </pre>
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*
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* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
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*/
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boolean MT_disableRMBDraggingFunctionality();
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}
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@@ -35,6 +35,7 @@ import com.google.common.base.Joiner;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.Lists;
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import net.minecraftforge.fml.common.Optional;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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@@ -87,9 +88,11 @@ import appeng.core.sync.packets.PacketSwapSlots;
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import appeng.fluids.client.render.FluidStackSizeRenderer;
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import appeng.fluids.container.slots.IMEFluidSlot;
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import appeng.helpers.InventoryAction;
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import yalter.mousetweaks.api.IMTModGuiContainer2;
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public abstract class AEBaseGui extends GuiContainer
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@Optional.Interface( iface = "yalter.mousetweaks.api.IMTModGuiContainer2", modid = "mousetweaks" )
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public abstract class AEBaseGui extends GuiContainer implements IMTModGuiContainer2
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{
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private final List<InternalSlotME> meSlots = new ArrayList<>();
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// drag y
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@@ -961,4 +964,53 @@ public abstract class AEBaseGui extends GuiContainer
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{
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return this.meSlots;
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public boolean MT_isMouseTweaksDisabled()
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{
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return false;
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public boolean MT_isWheelTweakDisabled()
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{
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return true;
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public Container MT_getContainer()
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{
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return this.inventorySlots;
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public Slot MT_getSlotUnderMouse()
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{
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return getSlotUnderMouse();
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public boolean MT_isCraftingOutput( Slot slot )
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{
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return slot instanceof SlotOutput || slot instanceof AppEngCraftingSlot;
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public boolean MT_isIgnored( Slot slot )
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{
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return false;
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}
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@Override
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@Optional.Method( modid = "mousetweaks" )
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public boolean MT_disableRMBDraggingFunctionality()
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{
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return false;
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}
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}
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