Implement MouseTweaks API

can now set item quantities in pattern terminal and interfaces by right clicking with the same configured item
This commit is contained in:
Salomão
2021-02-12 18:50:25 -03:00
parent 12e74dc0de
commit f1c41bab3f
2 changed files with 140 additions and 1 deletions
@@ -0,0 +1,87 @@
package yalter.mousetweaks.api;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
/**
* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
* or the MouseTweaksDisableWheelTweak annotations.
*/
public interface IMTModGuiContainer2 {
/**
* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
*
* @return True if Mouse Tweaks should be disabled, false otherwise.
*/
boolean MT_isMouseTweaksDisabled();
/**
* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
*
* @return True if the Wheel Tweak should be disabled, false otherwise.
*/
boolean MT_isWheelTweakDisabled();
/**
* Returns the Container.
*
* @return Container that is currently in use.
*/
Container MT_getContainer();
/**
* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
*
* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
*/
Slot MT_getSlotUnderMouse();
/**
* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
*
* @param slot the slot to check
* @return True if slot is a crafting output slot.
*/
boolean MT_isCraftingOutput(Slot slot);
/**
* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
* slots and the Destroy Item slot in the vanilla creative inventory.
*
* @param slot the slot to check
* @return Tru if slot should be ignored by Mouse Tweaks.
*/
boolean MT_isIgnored(Slot slot);
/**
* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
* events are handled (although note these events are handled every game tick, which is far less frequent than every
* render tick).<br><br>
*
* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
*
* For vanilla containers this method looks like this:
* <pre>
* this.ignoreMouseUp = true;
*
* if (this.dragSplitting) {
* if (this.dragSplittingButton == 1) {
* this.dragSplitting = false;
* return true;
* }
* }
*
* return false;
* </pre>
*
* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
*/
boolean MT_disableRMBDraggingFunctionality();
}
+53 -1
View File
@@ -35,6 +35,7 @@ import com.google.common.base.Joiner;
import com.google.common.base.Stopwatch;
import com.google.common.collect.Lists;
import net.minecraftforge.fml.common.Optional;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;
@@ -87,9 +88,11 @@ import appeng.core.sync.packets.PacketSwapSlots;
import appeng.fluids.client.render.FluidStackSizeRenderer;
import appeng.fluids.container.slots.IMEFluidSlot;
import appeng.helpers.InventoryAction;
import yalter.mousetweaks.api.IMTModGuiContainer2;
public abstract class AEBaseGui extends GuiContainer
@Optional.Interface( iface = "yalter.mousetweaks.api.IMTModGuiContainer2", modid = "mousetweaks" )
public abstract class AEBaseGui extends GuiContainer implements IMTModGuiContainer2
{
private final List<InternalSlotME> meSlots = new ArrayList<>();
// drag y
@@ -961,4 +964,53 @@ public abstract class AEBaseGui extends GuiContainer
{
return this.meSlots;
}
@Override
@Optional.Method( modid = "mousetweaks" )
public boolean MT_isMouseTweaksDisabled()
{
return false;
}
@Override
@Optional.Method( modid = "mousetweaks" )
public boolean MT_isWheelTweakDisabled()
{
return true;
}
@Override
@Optional.Method( modid = "mousetweaks" )
public Container MT_getContainer()
{
return this.inventorySlots;
}
@Override
@Optional.Method( modid = "mousetweaks" )
public Slot MT_getSlotUnderMouse()
{
return getSlotUnderMouse();
}
@Override
@Optional.Method( modid = "mousetweaks" )
public boolean MT_isCraftingOutput( Slot slot )
{
return slot instanceof SlotOutput || slot instanceof AppEngCraftingSlot;
}
@Override
@Optional.Method( modid = "mousetweaks" )
public boolean MT_isIgnored( Slot slot )
{
return false;
}
@Override
@Optional.Method( modid = "mousetweaks" )
public boolean MT_disableRMBDraggingFunctionality()
{
return false;
}
}