Updated Readme (#2374)
Added some additional details about the translation process.
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
[](http://ci.tsr.me/viewType.html?buildTypeId=AppliedEnergistics_AutoHeadBuild&tab=buildTypeStatusDiv)
|
||||
[](https://github.com/AppliedEnergistics/Applied-Energistics-2/tags)
|
||||
[](https://github.com/AppliedEnergistics/Applied-Energistics-2/releases)
|
||||
[](http://ci.tsr.me/viewType.html?buildTypeId=AppliedEnergistics_AutoHeadBuild&tab=buildTypeStatusDiv)
|
||||
[](https://github.com/AppliedEnergistics/Applied-Energistics-2/tags)
|
||||
[](https://github.com/AppliedEnergistics/Applied-Energistics-2/releases)
|
||||
|
||||
# Applied Energistics 2
|
||||
|
||||
@@ -32,15 +32,15 @@ A Mod about Matter, Energy and using them to conquer the world..
|
||||
|
||||
* Applied Energistics 2 API
|
||||
- (c) 2013 - 2015 AlgorithmX2 et al
|
||||
- [](http://opensource.org/licenses/MIT)
|
||||
- [](http://opensource.org/licenses/MIT)
|
||||
* Applied Energistics 2
|
||||
- (c) 2013 - 2015 AlgorithmX2 et al
|
||||
- [](https://raw.githubusercontent.com/AppliedEnergistics/Applied-Energistics-2/rv2/LICENSE)
|
||||
- [](https://raw.githubusercontent.com/AppliedEnergistics/Applied-Energistics-2/rv2/LICENSE)
|
||||
* Textures and Models
|
||||
- (c) 2013 - 2015 AlgorithmX2 et al
|
||||
- [](https://creativecommons.org/licenses/by-nc-sa/3.0/)
|
||||
- [](https://creativecommons.org/licenses/by-nc-sa/3.0/)
|
||||
* Text and Translations
|
||||
- [](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
- [](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
## Downloads
|
||||
|
||||
@@ -160,9 +160,17 @@ An example string would be `appeng:appliedenergistics2:rv2-alpha-30:dev`
|
||||
|
||||
Files must be encoded as UTF-8.
|
||||
|
||||
### New Translations
|
||||
### New or updated Translations
|
||||
|
||||
You can provide any additional languages by creating a new file with the [appropriate language code](http://download1.parallels.com/SiteBuilder/Windows/docs/3.2/en_US/sitebulder-3.2-win-sdk-localization-pack-creation-guide/30801.htm).
|
||||
The language files are located in `/src/main/resources/assets/appliedenergistics2/lang/` and use the [appropriate locale code](http://minecraft.gamepedia.com/Language) as name and `.lang` as extension.
|
||||
|
||||
To update an translation edit the corresponding file and improve/correct the existing entry. Or copy any entries from `en_US.lang` for missing translation.
|
||||
|
||||
To create a new translation, copy the contents of `en_US.lang`, create a new file with appropriate filename, and translate it to your language.
|
||||
|
||||
Please keep in mind that we use [String format](https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html) to pass additional data to the text for displaying.
|
||||
Therefore you should preserve parts like `%s` or `%1$d%%`, which allows us to replace them with the correct values while you still have the option to change their order for match the rules of grammar.
|
||||
This might not be possible for some languages. Should this be the case, please contact us.
|
||||
|
||||
### Final Note
|
||||
|
||||
|
||||
Reference in New Issue
Block a user