All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -19,9 +19,8 @@
package appeng.client.gui.implementations;
import java.io.IOException;
import net.minecraft.client.gui.GuiButton;
import appeng.container.implementations.ContainerPriority;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.entity.player.PlayerInventory;
import appeng.client.gui.AEBaseGui;
@@ -31,7 +30,6 @@ import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PacketSwitchGuis;
import appeng.tile.storage.TileChest;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.fml.client.gui.GuiUtils;
@@ -46,14 +44,11 @@ public class GuiChest extends AEBaseGui<ContainerChest>
this.ySize = 166;
}
@Override
protected void actionPerformed( final GuiButton par1GuiButton ) throws IOException
protected void actionPerformed( final Button button )
{
super.actionPerformed( par1GuiButton );
if( par1GuiButton == this.priority )
if( button == this.priority )
{
NetworkHandler.instance().sendToServer( new PacketSwitchGuis( GuiBridge.GUI_PRIORITY ) );
NetworkHandler.instance().sendToServer( new PacketSwitchGuis( ContainerPriority.TYPE ) );
}
}
@@ -62,7 +57,7 @@ public class GuiChest extends AEBaseGui<ContainerChest>
{
super.init();
this.addButton( this.priority = new GuiTabButton( this.guiLeft + 154, this.guiTop, 2 + 4 * 16, GuiText.Priority.getLocal(), this.itemRender ) );
this.addButton( this.priority = new GuiTabButton( this.guiLeft + 154, this.guiTop, 2 + 4 * 16, GuiText.Priority.getLocal(), this.itemRenderer, this::actionPerformed ) );
}
@Override
@@ -73,7 +68,7 @@ public class GuiChest extends AEBaseGui<ContainerChest>
}
@Override
public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks)
{
this.bindTexture( "guis/chest.png" );
GuiUtils.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize, 0 /* FIXME this.zlevel was used */ );