All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.

This commit is contained in:
Sebastian Hartte
2020-06-06 21:16:05 +02:00
parent bb453b0d35
commit ff042a394b
209 changed files with 4527 additions and 4479 deletions
@@ -19,130 +19,120 @@
package appeng.client.render.effects;
import net.minecraft.client.particle.BreakingParticle;
import net.minecraft.client.particle.IParticleRenderType;
import appeng.core.AppEng;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.particles.ItemParticleData;
import net.minecraft.particles.ParticleType;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.AEPartLocation;
import appeng.client.render.textures.ParticleTextures;
@OnlyIn( Dist.CLIENT )
public class CraftingFx extends BreakingParticle
{
private final TextureAtlasSprite particleTextureIndex;
public static final BasicParticleType TYPE = new BasicParticleType(false);
static {
TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx");
}
private final int startBlkX;
private final int startBlkY;
private final int startBlkZ;
public CraftingFx( final World par1World, final double par2, final double par4, final double par6, final Item par8Item )
public CraftingFx( final World par1World, final double x, final double y, final double z, final IAnimatedSprite sprite )
{
super( par1World, par2, par4, par6, par8Item );
super( par1World, x, y, z, new ItemStack(Items.DIAMOND) );
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 0.9f;
this.particleRed = 1;
this.particleAlpha = 1.3f;
this.particleScale = 1.5f;
this.particleTextureIndex = ParticleTextures.BlockEnergyParticle;
this.selectSpriteRandomly(sprite);
this.maxAge /= 1.2;
this.startBlkX = MathHelper.floor( this.getPosX() );
this.startBlkY = MathHelper.floor( this.getPosY() );
this.startBlkZ = MathHelper.floor( this.getPosZ() );
this.startBlkX = MathHelper.floor( this.posX );
this.startBlkY = MathHelper.floor( this.posY );
this.startBlkZ = MathHelper.floor( this.posZ );
}
@Override
public int getFXLayer()
{
return 1;
}
public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
@Override
public IParticleRenderType getRenderType() {
// TODO: FIXME
return IParticleRenderType.NO_RENDER;
}
@Override
public void renderParticle( final BufferBuilder par1Tessellator, final Entity p_180434_2_, final float partialTick, final float x, final float y, final float z, final float rx, final float rz )
{
if( partialTick < 0 || partialTick > 1 )
if( partialTicks < 0 || partialTicks > 1 )
{
return;
}
final float f6 = this.particleTextureIndex.getMinU();
final float f7 = this.particleTextureIndex.getMaxU();
final float f8 = this.particleTextureIndex.getMinV();
final float f9 = this.particleTextureIndex.getMaxV();
final float scale = 0.1F * this.particleScale;
float offX = (float) ( this.prevPosX + ( this.getPosX() - this.prevPosX ) * partialTick );
float offY = (float) ( this.prevPosY + ( this.getPosY() - this.prevPosY ) * partialTick );
float offZ = (float) ( this.prevPosZ + ( this.getPosZ() - this.prevPosZ ) * partialTick );
float offX = (float)(MathHelper.lerp(partialTicks, this.prevPosX, this.posX));
float offY = (float)(MathHelper.lerp(partialTicks, this.prevPosY, this.posY));
float offZ = (float)(MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ));
final int blkX = MathHelper.floor( offX );
final int blkY = MathHelper.floor( offY );
final int blkZ = MathHelper.floor( offZ );
// I believe this particle is same as breaking particle, but should not exit the original block it was
// spawned in (which is encased in glass)
if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
{
offX -= interpPosX;
offY -= interpPosY;
offZ -= interpPosZ;
Vec3d vec3d = renderInfo.getProjectedView();
offX -= vec3d.x;
offY -= vec3d.y;
offZ -= vec3d.z;
int i = this.getBrightnessForRender( partialTick );
int j = i >> 16 & 65535;
int k = i & 65535;
Vector3f[] avector3f = new Vector3f[]{new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F), new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F)};
float scale = this.getScale(partialTicks);
// AELog.info( "" + partialTick );
final float f14 = 1.0F;
par1Tessellator.pos( offX - x * scale - rx * scale, offY - y * scale, offZ - z * scale - rz * scale )
.tex( f7, f9 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
par1Tessellator.pos( offX - x * scale + rx * scale, offY + y * scale, offZ - z * scale + rz * scale )
.tex( f7, f8 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
par1Tessellator.pos( offX + x * scale + rx * scale, offY + y * scale, offZ + z * scale + rz * scale )
.tex( f6, f8 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
par1Tessellator.pos( offX + x * scale - rx * scale, offY - y * scale, offZ + z * scale - rz * scale )
.tex( f6, f9 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
for(int i = 0; i < 4; ++i) {
Vector3f vector3f = avector3f[i];
vector3f.transform(renderInfo.getRotation());
vector3f.mul(scale);
vector3f.add(offX, offY, offZ);
}
float minU = this.getMinU();
float maxU = this.getMaxU();
float minV = this.getMinV();
float maxV = this.getMaxV();
int j = this.getBrightnessForRender(partialTicks);
buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
}
}
public void fromItem( final AEPartLocation d )
{
this.getPosX() += 0.2 * d.xOffset;
this.getPosY() += 0.2 * d.yOffset;
this.getPosZ() += 0.2 * d.zOffset;
this.posX += 0.2 * d.xOffset;
this.posY += 0.2 * d.yOffset;
this.posZ += 0.2 * d.zOffset;
this.particleScale *= 0.8f;
}
@Override
public void tick()
{
this.prevPosX = this.getPosX();
this.prevPosY = this.getPosY();
this.prevPosZ = this.getPosZ();
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if( this.age++ >= this.maxAge )
{
@@ -172,4 +162,18 @@ public class CraftingFx extends BreakingParticle
{
this.motionZ = motionZ;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite p_i50477_1_) {
this.spriteSet = p_i50477_1_;
}
public Particle makeParticle(BasicParticleType data, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new CraftingFx(worldIn, x, y, z, spriteSet);
}
}
}