Files
Applied-Energistics-2/src/main/java/appeng/client/render/effects/CraftingFx.java
T

180 lines
6.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import appeng.core.AppEng;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.particles.ItemParticleData;
import net.minecraft.particles.ParticleType;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.AEPartLocation;
@OnlyIn( Dist.CLIENT )
public class CraftingFx extends BreakingParticle
{
public static final BasicParticleType TYPE = new BasicParticleType(false);
static {
TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx");
}
private final int startBlkX;
private final int startBlkY;
private final int startBlkZ;
public CraftingFx( final World par1World, final double x, final double y, final double z, final IAnimatedSprite sprite )
{
super( par1World, x, y, z, new ItemStack(Items.DIAMOND) );
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 0.9f;
this.particleRed = 1;
this.particleAlpha = 1.3f;
this.particleScale = 1.5f;
this.selectSpriteRandomly(sprite);
this.maxAge /= 1.2;
this.startBlkX = MathHelper.floor( this.posX );
this.startBlkY = MathHelper.floor( this.posY );
this.startBlkZ = MathHelper.floor( this.posZ );
}
@Override
public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
if( partialTicks < 0 || partialTicks > 1 )
{
return;
}
float offX = (float)(MathHelper.lerp(partialTicks, this.prevPosX, this.posX));
float offY = (float)(MathHelper.lerp(partialTicks, this.prevPosY, this.posY));
float offZ = (float)(MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ));
final int blkX = MathHelper.floor( offX );
final int blkY = MathHelper.floor( offY );
final int blkZ = MathHelper.floor( offZ );
// I believe this particle is same as breaking particle, but should not exit the original block it was
// spawned in (which is encased in glass)
if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
{
Vec3d vec3d = renderInfo.getProjectedView();
offX -= vec3d.x;
offY -= vec3d.y;
offZ -= vec3d.z;
Vector3f[] avector3f = new Vector3f[]{new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F), new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F)};
float scale = this.getScale(partialTicks);
for(int i = 0; i < 4; ++i) {
Vector3f vector3f = avector3f[i];
vector3f.transform(renderInfo.getRotation());
vector3f.mul(scale);
vector3f.add(offX, offY, offZ);
}
float minU = this.getMinU();
float maxU = this.getMaxU();
float minV = this.getMinV();
float maxV = this.getMaxV();
int j = this.getBrightnessForRender(partialTicks);
buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
}
}
public void fromItem( final AEPartLocation d )
{
this.posX += 0.2 * d.xOffset;
this.posY += 0.2 * d.yOffset;
this.posZ += 0.2 * d.zOffset;
this.particleScale *= 0.8f;
}
@Override
public void tick()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if( this.age++ >= this.maxAge )
{
this.setExpired();
}
this.motionY -= 0.04D * this.particleGravity;
this.move( this.motionX, this.motionY, this.motionZ );
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
this.particleScale *= 0.51f;
this.particleAlpha *= 0.51f;
}
public void setMotionX( float motionX )
{
this.motionX = motionX;
}
public void setMotionY( float motionY )
{
this.motionY = motionY;
}
public void setMotionZ( float motionZ )
{
this.motionZ = motionZ;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite p_i50477_1_) {
this.spriteSet = p_i50477_1_;
}
public Particle makeParticle(BasicParticleType data, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new CraftingFx(worldIn, x, y, z, spriteSet);
}
}
}