180 lines
6.1 KiB
Java
180 lines
6.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import appeng.core.AppEng;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.*;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.ItemParticleData;
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import net.minecraft.particles.ParticleType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.util.AEPartLocation;
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@OnlyIn( Dist.CLIENT )
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public class CraftingFx extends BreakingParticle
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{
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx");
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}
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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public CraftingFx( final World par1World, final double x, final double y, final double z, final IAnimatedSprite sprite )
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{
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super( par1World, x, y, z, new ItemStack(Items.DIAMOND) );
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this.particleGravity = 0;
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this.particleBlue = 1;
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this.particleGreen = 0.9f;
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this.particleRed = 1;
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this.particleAlpha = 1.3f;
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this.particleScale = 1.5f;
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this.selectSpriteRandomly(sprite);
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this.maxAge /= 1.2;
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this.startBlkX = MathHelper.floor( this.posX );
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this.startBlkY = MathHelper.floor( this.posY );
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this.startBlkZ = MathHelper.floor( this.posZ );
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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if( partialTicks < 0 || partialTicks > 1 )
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{
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return;
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}
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float offX = (float)(MathHelper.lerp(partialTicks, this.prevPosX, this.posX));
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float offY = (float)(MathHelper.lerp(partialTicks, this.prevPosY, this.posY));
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float offZ = (float)(MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ));
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final int blkX = MathHelper.floor( offX );
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final int blkY = MathHelper.floor( offY );
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final int blkZ = MathHelper.floor( offZ );
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// I believe this particle is same as breaking particle, but should not exit the original block it was
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// spawned in (which is encased in glass)
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if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
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{
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Vec3d vec3d = renderInfo.getProjectedView();
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offX -= vec3d.x;
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offY -= vec3d.y;
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offZ -= vec3d.z;
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Vector3f[] avector3f = new Vector3f[]{new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F), new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F)};
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float scale = this.getScale(partialTicks);
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for(int i = 0; i < 4; ++i) {
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Vector3f vector3f = avector3f[i];
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vector3f.transform(renderInfo.getRotation());
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vector3f.mul(scale);
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vector3f.add(offX, offY, offZ);
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}
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float minU = this.getMinU();
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float maxU = this.getMaxU();
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float minV = this.getMinV();
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float maxV = this.getMaxV();
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int j = this.getBrightnessForRender(partialTicks);
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buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
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buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
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buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
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buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex();
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}
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}
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public void fromItem( final AEPartLocation d )
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{
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this.posX += 0.2 * d.xOffset;
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this.posY += 0.2 * d.yOffset;
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this.posZ += 0.2 * d.zOffset;
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this.particleScale *= 0.8f;
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}
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@Override
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public void tick()
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{
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if( this.age++ >= this.maxAge )
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{
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this.setExpired();
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}
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this.motionY -= 0.04D * this.particleGravity;
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this.move( this.motionX, this.motionY, this.motionZ );
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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this.particleScale *= 0.51f;
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this.particleAlpha *= 0.51f;
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}
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public void setMotionX( float motionX )
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{
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this.motionX = motionX;
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}
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public void setMotionY( float motionY )
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{
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this.motionY = motionY;
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}
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public void setMotionZ( float motionZ )
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{
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this.motionZ = motionZ;
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<BasicParticleType> {
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private final IAnimatedSprite spriteSet;
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public Factory(IAnimatedSprite p_i50477_1_) {
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this.spriteSet = p_i50477_1_;
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}
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public Particle makeParticle(BasicParticleType data, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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return new CraftingFx(worldIn, x, y, z, spriteSet);
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}
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}
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}
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