Formatting fixes
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@@ -24,8 +24,8 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Locale;
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import appeng.client.ActionKey;
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import appeng.core.AppEng;
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import org.lwjgl.glfw.GLFW;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ClickType;
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@@ -39,6 +39,7 @@ import appeng.api.config.SortOrder;
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import appeng.api.config.ViewItems;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.util.IConfigManager;
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import appeng.client.ActionKey;
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import appeng.client.gui.AEBaseMEGui;
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import appeng.client.gui.widgets.GuiScrollbar;
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import appeng.client.gui.widgets.GuiSettingToggleButton;
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@@ -48,6 +49,7 @@ import appeng.client.me.FluidRepo;
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import appeng.client.me.InternalFluidSlotME;
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import appeng.client.me.SlotFluidME;
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import appeng.core.AELog;
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import appeng.core.AppEng;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketInventoryAction;
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@@ -57,7 +59,6 @@ import appeng.fluids.container.slots.IMEFluidSlot;
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import appeng.helpers.InventoryAction;
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import appeng.util.IConfigManagerHost;
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import appeng.util.Platform;
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import org.lwjgl.glfw.GLFW;
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/**
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* @author BrockWS
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@@ -94,8 +95,7 @@ public class GuiFluidTerminal extends AEBaseMEGui<ContainerFluidTerminal> implem
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this.guiLeft = (this.width - this.xSize) / 2;
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this.guiTop = (this.height - this.ySize) / 2;
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this.searchField = new MEGuiTextField(this.font, this.guiLeft + 80, this.guiTop + 4, 90,
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12);
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this.searchField = new MEGuiTextField(this.font, this.guiLeft + 80, this.guiTop + 4, 90, 12);
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this.searchField.setEnableBackgroundDrawing(false);
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this.searchField.setMaxStringLength(25);
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this.searchField.setTextColor(0xFFFFFF);
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@@ -113,9 +113,8 @@ public class GuiFluidTerminal extends AEBaseMEGui<ContainerFluidTerminal> implem
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for (int y = 0; y < ROWS; y++) {
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for (int x = 0; x < COLS; x++) {
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SlotFluidME slot = new SlotFluidME(
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new InternalFluidSlotME(this.repo, x + y * COLS, GRID_OFFSET_X + x * 18, GRID_OFFSET_Y + y * 18)
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);
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SlotFluidME slot = new SlotFluidME(new InternalFluidSlotME(this.repo, x + y * COLS,
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GRID_OFFSET_X + x * 18, GRID_OFFSET_Y + y * 18));
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this.getMeFluidSlots().add(slot);
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this.container.inventorySlots.add(slot);
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}
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