Commit Graph

3577 Commits

Author SHA1 Message Date
Sebastian Hartte 0147e1ddfb Fixes #4730 and also introduces repeat-pageup/pagedown when holding the mouse on the area above or below the scrollbar handle. 2020-09-13 22:09:47 +02:00
shartte d07937fa93 Render Performance Improvements (#4721)
* Return a fixed bounding box for frustrum culling of AE tile entity renderers to prevent Forge from re-retrieving the TE from the world and calculating the collision box (very costly for cables).

* Changed dynamic cable bus lighting to be based on block states to improved rendering speed and fix optifine issues. (Potential fix for #4716).
v8.0.0-beta.3
2020-09-10 22:56:50 +02:00
shartte 65f58913a4 Make players assume ownership of networks when they place security stations onto unsecured ones (#4714)
* Fixes #4712: When a security station is placed onto an unsecured network, the placer assumes ownership of the entire network. Otherwise the contiguous network would not necessarily reconnect in the same way when the chunk is reloaded due to differing player-ids throughout the network.
In addition, changes to the node's owner were not being persisted due to the host never being marked as dirty.

* Fix formatting
2020-09-10 22:34:16 +02:00
Sebastian Hartte 81cc0b804d Fixes #4699: AE's glass should only hide it's sides adjacent to other AE glass.
Also disables spawn on AE's glass same as Vanilla glass.
2020-09-09 00:58:14 +02:00
Sebastian Hartte e1fc9908b3 Fixes #4693: Fix color applicator not working on cable-buses. 2020-09-09 00:51:45 +02:00
shartte 9ed1535477 Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708) 2020-09-08 22:28:30 +02:00
Sebastian Hartte 1ef345d4a4 Formatting fixes. 2020-09-08 22:24:27 +02:00
Sebastian Hartte ff7d1b9719 Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded.
Also adds debug logging to the locatable registry to better debug this issues in the future.
2020-09-08 22:20:33 +02:00
shartte 88c9370e4f Crystal Growth Refactor (#4702)
* Refactored crystal in-world purification:
- Removed iterative formula
- Set the default growth factor to 1 rather than 0.5 to simplify settings
- Made the growth-tick-progress-per-tick a configuration setting for 0-6 accelerators
- Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in)
- Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water.

* Removed configuration options for changing how accelerators work,
replaced with improved fluid tag option with a clamped multiplier [1,10].
2020-09-08 18:10:45 +02:00
Sebastian Hartte f2aae3ef0f Added a global Voxelshape cache for cable bus voxel shapes, since combining voxel shapes turns out to be an extremely expensive process (i.e. 1.7s for 10000x5 shapes). 2020-09-08 17:56:02 +02:00
Sebastian Hartte 12739f1e66 Remove unneeded cable-bus inventory-model, which caused the part models to be loaded twice leading to unnecessary memory-usage. 2020-09-08 17:53:14 +02:00
shartte 81d2170ada Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670)
which also fixes concurrent access to the hashmap.

(cherry picked from commit b756d68be1)
2020-09-08 14:28:08 +02:00
Sebastian Hartte 0f34f09b32 Remove object-scanning subscriptions and remove unused test-file. 2020-09-06 20:59:37 +02:00
Sebastian Hartte 8e54a8fed9 Fixes a problem where tile entities would become unremovable (well, one more of these at least),
because they would reset their block state upon removal and loss of power.
2020-09-06 20:59:19 +02:00
Sebastian Hartte d9bb81a00f Fixes #4680: Facade advancement is showing an untextured facade. 2020-09-03 17:36:20 +02:00
yueh 39e038d916 Fixes #4683: Hopefully LazyOptional works as advertised (#4684) 2020-09-02 21:36:40 +02:00
yueh f0d0595c8f Fixes #4669: Take NBT into account for comparing. (#4675)
This only covers combining different items together.
Fuzzy filtering is still a bit too fuzzy for corner cases.
2020-09-01 21:59:08 +02:00
shartte 7c99fca789 Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663)
(cherry picked from commit 957bc4c5cc)
2020-09-01 01:07:30 +02:00
yueh ab393b0ed1 Serialize the complete NBT data to avoid mismatches (#4665)
This might increase the network traffic a bit, but the amount of mods actually using the share tag seems to be very limited.
For now it is worth the risk as it solves the problem. In case we run into actual issues, there might still be other solutions, which will be way more complex and can potentially introduce additional problems.

(cherry picked from commit e90dd2f9c6)
2020-09-01 01:07:28 +02:00
yueh 133ed1f09d Remove GZipStreams from packets. (#4664)
This should now be handled by the normal network manager (hopefully).
Also renamed the `CompressedNBTPacket` to `MEInterfaceUpdatePacket` as that is the only use case.
2020-08-31 23:09:28 +02:00
shartte db9ec2b070 Remove the use of SlotItemHandler since we are only faking an inventory-backed slot, (#4654)
we might as well use what we had used pre-2017, which is simply extending a normal Slot.
This should also fix #4652.
2020-08-29 22:03:35 +02:00
Sebastian Hartte 00d4c20d9f Strip pom.xml dependencies. 2020-08-26 11:39:03 +02:00
Sebastian Hartte 5efc085693 Fix tiles that have a "powered" block state from not being able to be broken when
they are connected to a powered grid.
v8.0.0-beta.2
2020-08-24 23:54:37 +02:00
Sebastian Hartte aff94cec8c Fix search box interactions in the interface terminal. 2020-08-24 22:33:04 +02:00
Sebastian Hartte 2184d03d0b Actually save the rotation when a tile is rotated. 2020-08-24 01:06:26 +02:00
Sebastian Hartte 44c0931c02 Fixes #4635: Actually remove requesters when removing requesters. 2020-08-23 20:47:05 +02:00
yueh 423ab81813 Added step to publish to modmaven (#4607)
(cherry picked from commit 7e1bfdb5ac)
2020-08-21 20:40:03 +02:00
shartte 4e42b17e81 Fixes #4590: Crystal seeds (other than certus) don't display their growth stages. (#4618) 2020-08-19 16:43:45 +02:00
shartte fc0f8eab56 Fixes #4611: Use of client-side only method for Tiny TNT explosion. (#4612) 2020-08-18 01:33:47 +02:00
shartte 41b7900706 Fixes #4598: Incorrectly rotated face for determining block lightlevel in ME Chest renderer. (#4599) (#4609)
(cherry picked from commit 954ce1442e)
2020-08-17 21:58:51 +02:00
shartte 7656157b0d Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608) 2020-08-17 21:49:37 +02:00
Sebastian Hartte 87c2c94bd4 Use minus sign for minus buttons in number widget. v8.0.0-beta.1 v8.0.0-alpha.3 2020-08-11 16:31:20 +02:00
yueh d591a1492c Fixes #4583: Confine fluix crafting into the same block (#4586)
Fluix crystals will now spawn within an area around the center of the block as well as some tuned down motion while still maintaining some randomness.
2020-08-10 11:30:04 +02:00
shartte d1ba26311b One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:29:07 +02:00
shartte 8733c2c11f Fix Special Model Registration (#4577)
* Fixes #4575 by updating Forge (ModelRegistryEvent is a modbus event but was misflagged as not being one). And update Forge because their breaking change breaks our mod.

* Update gradle.properties

Co-authored-by: yueh <yueh@users.noreply.github.com>

* Update src/main/resources/META-INF/mods.toml

Co-authored-by: yueh <yueh@users.noreply.github.com>

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:25:26 +02:00
yueh 4230fc7325 Fixes #4576: Append the amount to each button (#4580) 2020-08-09 13:23:24 +02:00
shartte 484af8baf3 Fixes #4574 by referencing only non-pure fluix crystals in the fluix dust grinder recipe. (#4578) 2020-08-09 12:24:42 +02:00
shartte 9456f639d4 Simplify "unlit" quad loading and move to Mixins (#4569)
* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness.

* More documentation and slight cleanups.
2020-08-09 01:27:19 +02:00
shartte fe753c540b Fixes #4571: When not used for displaying localized text, specify Locale.ROOT for toLowerCase/toUpperCase to avoid issues with locale-specific non-ASCII lowercase conversions for ASCII uppercase characters (i.e. turkish lowercase i for uppercase I). (#4573) 2020-08-08 14:56:51 +02:00
Sebastian Hartte 2fabab3a6a Fix AO lighting for faces not fully snapped to block edges. 2020-08-08 02:20:40 +02:00
shartte 6f39bd8fe8 Move the nether quartz dust tag to the forge namespace and use it instead of AE's internal one. (#4568) 2020-08-07 23:13:02 +02:00
yueh c7d3877129 Use the declared power drain for p2p tunnels (#4567) 2020-08-06 20:07:40 +02:00
Sebastian Hartte 822249dda8 Added missing @Override annotations. v8.0.0-alpha.2 2020-08-05 22:11:00 +02:00
yueh 1404806d3d Fixes #4559: Use visual bounding box for overlay (#4561) 2020-08-05 21:52:34 +02:00
yueh 12e3fa9127 Makes formation planes a bit more consistent and less violent. (#4553)
* Makes formation planes a bit more consistent and less violent.

Items will now have a slower speed when spawning as well as a narrower area to avoid having them glitch into a wall and be teleported around

* Removed debug output, added clarifying parenthesis and extracted method.

* Fixes various other issues with the formation plane

Also removed now useless code

Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2020-08-05 17:56:42 +02:00
shartte 8617dc8340 Plane Connection Refactor (#4556)
* Refactors all plane parts to use a common helper for
calculating connections to adjacent planes.
Also fixes problems with updating these connections on neighbor updates.

* Fix conflicting GuiSync ID.

* Slightly refactor PlaneConnectionHelper, and fix an issue where the bounding box was calculated incorrectly by using the wrong up-direction.
2020-08-05 17:45:33 +02:00
shartte 9bc844738c Fixes #4547: Name clash between ITooltip#getWidth, ITooltip#getHeight and Vanilla Widget methods leads to missing methods at runtime, since the implementing methods will be remapped to SRG names, while referees of the interface will try to call the renamed methods by their name in the interface, leading to an AbstractMethodError. (#4557) 2020-08-05 16:33:44 +02:00
Sebastian Hartte eab6483bd7 Fixes #4551: Bounding box of annihilation planes is too small. 2020-08-05 00:54:26 +02:00
yueh 7ca9405c8b Apply the FE tunnel behaviour to the fluid tunnel (#4550) 2020-08-04 17:57:59 +02:00
yueh 39959145a3 Revert "Apply the FE tunnel behaviour to the fluid tunnel (#4545)" (#4549)
This reverts commit 22f552217f.
2020-08-04 08:45:10 +02:00