Commit Graph

48 Commits

Author SHA1 Message Date
AlgorithmX2 b86fb56999 Fixed invalid Orientation.
Improved Logging for render mismatch.
2014-03-22 13:27:44 -05:00
AlgorithmX2 c4a7d5b480 Added Rotatable Interfaces. 2014-03-19 22:28:53 -05:00
AlgorithmX2 0e46690c50 Spatial "Sky Render"
Close File Handles, and attempted to GC the CompassReader.
2014-03-15 14:53:00 -05:00
AlgorithmX2 d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2 c77c48092f Inscriber Render 'done' 2014-03-13 21:29:31 -05:00
AlgorithmX2 a60d5a4cc7 Inscriber is fully functional, just needs textures. 2014-03-12 22:14:55 -05:00
AlgorithmX2 cd51b00b31 Basic Block/Gui/Tile registertion work for Inscriber is done. 2014-03-07 00:15:54 -06:00
AlgorithmX2 587803d3fa Less breaking Shit, More Render Fixes. 2014-03-04 21:56:20 -06:00
AlgorithmX2 929efa5597 Added 4 View Cell Slots.
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2 792249f8fd Added Sky Stone Tracking.
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2 fb6bb1a964 Fix bug with Sky Stone Block Chest not rendering Block Version After World Re-Load. 2014-03-01 01:39:46 -06:00
AlgorithmX2 27b30588a6 Add Sky stone, Block, Brick, Small Brick, and Sky Stone Block Chest.
Add All Sky Stone Crafting Recipes.
2014-02-28 21:45:30 -06:00
AlgorithmX2 d32137a336 Added Sky Rock.
Added Sky Chest.
2014-02-28 02:12:00 -06:00
AlgorithmX2 a71c1ee08c Catch Weird Crash. 2014-02-24 11:27:26 -06:00
AlgorithmX2 5e0bf9c5b9 Fix Crash When using Debug Blocks.
Register Quartz/Fluix Blocks with BC Facades.
2014-02-23 14:06:07 -06:00
AlgorithmX2 e94b0bbe60 Re-Enabled IC2 API.
Relocated Entity Package.
Removed Blank Patterns Item.
2014-02-22 19:28:52 -06:00
AlgorithmX2 302a41ac76 Added Crystal Growth Accelerator.
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2 921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2 0c24d0ef76 Improve Lighting cache. 2014-02-16 02:27:28 -06:00
AlgorithmX2 644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2 5361416f57 Fixed Some Derpy Rendering. 2014-02-13 23:31:26 -06:00
AlgorithmX2 07b1bb8473 Added Annihilation Plane. 2014-02-13 22:27:15 -06:00
AlgorithmX2 bceff8e902 Reset all rotations when rendering. 2014-02-13 20:26:32 -06:00
AlgorithmX2 22c575f06a Facades now render the correct texture on each side. 2014-02-12 23:33:27 -06:00
AlgorithmX2 2080df115b Facades in hand now render better. 2014-02-11 23:42:55 -06:00
AlgorithmX2 16886b2ac7 Moved First Person render for parts closer to the center. 2014-02-11 20:44:23 -06:00
AlgorithmX2 ea9dead394 Anti Transparent Block Attempt 2? 2014-02-11 20:31:27 -06:00
AlgorithmX2 c329288e77 Revenge of the Flat Lighting 2014-02-11 20:01:01 -06:00
AlgorithmX2 bc9cc1b9f3 Fixed Flat Lighting. 2014-02-09 18:27:14 -06:00
AlgorithmX2 1d523bdbcb Fixed Ghostly Renders. 2014-02-09 18:27:01 -06:00
AlgorithmX2 d5aefbe055 Fixed minor render glitch with ME Chest. 2014-02-09 01:56:42 -06:00
AlgorithmX2 5f8570abdc Rename Configuration to AE Config 2014-02-08 23:08:27 -06:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 b57804be06 Removed Localization Stuff.
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2 e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2 f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2 8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2 1b6455421e Particle Settings
Grinder Fix.
2014-01-29 20:47:55 -06:00
AlgorithmX2 bdc48457ec Missing Files :( 2014-01-28 23:28:39 -06:00
AlgorithmX2 699e82a889 Fixed World Unload Crash.
Fixed render crashes for items that are not available.
Parts now load properly.
2014-01-28 16:30:14 -06:00
AlgorithmX2 9a64980443 Build Script Update.
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
AlgorithmX2 0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2 5a6cd05e20 Gui/Priority Tab/Storage work. 2014-01-26 00:44:50 -06:00
AlgorithmX2 86e11d6e3f Colored Item Definitions 2014-01-24 10:30:57 -06:00
AlgorithmX2 42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2 834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2 1f3cddb2eb Rendering Fixes / Performance. 2014-01-01 03:00:13 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00