Less breaking Shit, More Render Fixes.
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@@ -444,6 +444,12 @@ public class BaseBlockRender
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{
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if ( forward != null && up != null )
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{
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if ( forward == ForgeDirection.UNKNOWN )
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forward = ForgeDirection.SOUTH;
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if ( up == ForgeDirection.UNKNOWN )
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up = ForgeDirection.UP;
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ForgeDirection west = Platform.crossProduct( forward, up );
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rotMat.put( 0, west.offsetX );
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@@ -216,16 +216,12 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile
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@Override
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public ForgeDirection getForward()
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{
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if ( forward == ForgeDirection.UNKNOWN )
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return ForgeDirection.SOUTH;
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return forward;
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}
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@Override
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public ForgeDirection getUp()
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{
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if ( up == ForgeDirection.UNKNOWN )
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return ForgeDirection.UP;
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return up;
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}
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