Commit Graph

113 Commits

Author SHA1 Message Date
yueh d79d284690 Fix formatting 2020-06-29 22:17:25 +02:00
Sebastian Hartte d5491549eb Fixes TinyTNT not being primable with flint & steel. 2020-06-29 21:01:30 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte 69c9407796 Fix block state updates for tile-entity dependent block states. 2020-06-14 21:41:25 +02:00
Sebastian Hartte 190060754d Fix visual updates for quartz growth accelerator not occuring on power change of TE. 2020-06-14 12:57:03 +02:00
Sebastian Hartte 2e41d44964 Fix default block properties. 2020-06-13 22:46:13 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte 2139b810d0 Slight fixes 2020-06-04 20:25:19 +02:00
Sebastian Hartte c402390282 Compiles again. 2020-06-04 19:58:58 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 36eb8c807e Orientation Fixes when Placing Blocks with Tile Entities
Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
Sebastian Hartte 2de3a2ecee Grindr, GUI, Container. 2020-06-02 22:52:35 +02:00
Sebastian Hartte cf9ab8a13b ActionResultType in onActivated 2020-06-02 19:15:23 +02:00
Sebastian Hartte 271e8889a1 Sky Chest TESR / Tile Entity Registration Changes 2020-06-01 21:59:08 +02:00
Sebastian Hartte 36af72faeb More decorative blocks 2020-06-01 17:26:36 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 17f73f214d Creative Tab Signature + Matrix Frame 2020-06-01 14:11:05 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan 3363acb7db Follow forges registration guidelines for entities and oredict. Remove ore camouflage (#3605) 2018-07-14 16:37:50 +02:00
fscan 5496b746ea Fix Tiny TNT (#3162) 2017-10-20 23:52:55 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
Sebastian Hartte 3c7d91b73e Fixes #2529: Forgot to call superclass method for onBlockExploded for tiny tnt. 2016-10-29 11:52:06 +02:00
Sebastian Hartte 8e7dadf7e9 Fixes #2430: IOrientableBlock somehow went missing from CGAs. 2016-10-15 13:50:10 +02:00
Sebastian Hartte 877f87afe4 Fixes #2414: Sky Compass not respecting placement face. 2016-10-15 13:13:19 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte d9885bd4a8 Fixes #2429: Inscriber TESR 2016-10-09 00:03:29 +02:00
Sebastian Hartte 9eb093d865 Fixes #2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear. 2016-10-03 17:32:57 +02:00
yueh f0e3c6eae9 Fixes #2411: Use correct direction for compass location 2016-10-03 16:11:07 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh 035dc244ff Added missing @Override annotations 2016-09-17 17:00:10 +02:00
yueh 93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00