Sebastian Hartte
190060754d
Fix visual updates for quartz growth accelerator not occuring on power change of TE.
2020-06-14 12:57:03 +02:00
Sebastian Hartte
5ec07dc4fe
Disable loot table for cable bus block (drops must be handled in tile entity to drop all connected parts).
2020-06-14 12:56:48 +02:00
Sebastian Hartte
2e41d44964
Fix default block properties.
2020-06-13 22:46:13 +02:00
Sebastian Hartte
d8660a53be
Fix placement orientation for tile entities facing away from the player.
2020-06-13 21:15:58 +02:00
Sebastian Hartte
a4b16c21a3
Spatial Sky Renderer fixed
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Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
Sebastian Hartte
832d517e98
Spatial Dimension Changes
2020-06-13 12:28:56 +02:00
Sebastian Hartte
94226f3219
Working spatial dimensions teleport.
2020-06-13 01:11:31 +02:00
Sebastian Hartte
7d3ecd580e
Fix CreativeTab ordering and erronous adding to all item groups for some items.
2020-06-09 10:58:09 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
Sebastian Hartte
4b11b8857b
Start of part registration.
2020-06-08 21:27:22 +02:00
Sebastian Hartte
b2afa0398c
More Rendering fixes
2020-06-08 18:36:03 +02:00
Sebastian Hartte
679ea1c332
UVLightMap loader now works again (needs another pass).
2020-06-07 18:58:31 +02:00
yueh
23b6e195ac
Revert using internal API
2020-06-07 17:21:20 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
6011b2dd49
Added custom method for updating block state from TileEntity state changes.
2020-06-07 12:41:32 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
476c310de6
Fixed Auto Rotating Model (reverted to old code for now, fix later)
2020-06-05 14:23:28 +02:00
Sebastian Hartte
70444999b9
Added back all blocks.
2020-06-04 20:32:17 +02:00
Sebastian Hartte
2139b810d0
Slight fixes
2020-06-04 20:25:19 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
1e2e34ac54
Auto Rotating Model
2020-06-03 13:19:11 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
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Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
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Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
Sebastian Hartte
3e78c713d1
Moved open method to Sky Chest Container.
2020-06-02 18:57:05 +02:00
Sebastian Hartte
2f50568237
First Container opens (Sky Chest)
2020-06-02 12:41:03 +02:00
Sebastian Hartte
92fa237ce0
startClient works again
2020-06-02 11:54:23 +02:00
Sebastian Hartte
7747804385
More Container / GUI fixes
2020-06-02 11:40:36 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
271e8889a1
Sky Chest TESR / Tile Entity Registration Changes
2020-06-01 21:59:08 +02:00
Sebastian Hartte
36af72faeb
More decorative blocks
2020-06-01 17:26:36 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
086b9ab1e3
Matrix Frame
2020-06-01 14:41:15 +02:00
Sebastian Hartte
17f73f214d
Creative Tab Signature + Matrix Frame
2020-06-01 14:11:05 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
covers1624
c1f260d95f
Clean packet registration, misc compile things
2020-06-01 15:05:40 +09:30
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
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Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh
758377ed5d
Various code fixes ( #3704 )
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Correctly close streams.
Avoid ArithmeticException in case of /0.
2018-08-30 23:12:35 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
1b09760631
Followup #3646 : Assemblers actually have to render in both layers. ( #3662 )
2018-08-05 13:11:36 +02:00
yueh
4d3df96350
Fixes #3646 : Render assemblers in the correct layer. ( #3658 )
2018-08-01 00:26:28 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00