shartte
1a7bac1fcc
Merge pull request #4438 from AppliedEnergistics/drive-state-sync
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Refactored drive state sync
2020-07-02 12:18:40 +02:00
yueh
77b544ce4f
Refactored drive state sync
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Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte
c67dba2f13
Removed reliance on PartType from code outside of Bootstrapping,
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and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte
8d8d3dd2d7
Minor refactoring.
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Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
Sebastian Hartte
d0acc9ccf1
Removed reliance of TickTracker on implementation detail to generate additional crash information.
2020-06-30 18:34:36 +02:00
yueh
d7a09f70ef
Removed features from config which are no longer possible ( #4431 )
2020-06-25 20:51:51 +02:00
yueh
cb62d3a706
Refactored how cell state is exposed ( #4422 )
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Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte
f32289d881
A not-perfect cache for the VoxelShape to improve performance.
2020-06-22 16:50:51 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
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Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
5367315fd3
Fixed Facades Creative Tab.
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Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte
00e794f03f
Remove unused stuff
2020-06-21 23:00:07 +02:00
Sebastian Hartte
e1131bd1e2
Rewrote matter cannon ammo registry to be tag based.
2020-06-21 22:48:42 +02:00
Sebastian Hartte
6d76bb989c
Meteorite Worldgen
2020-06-21 13:38:13 +02:00
Sebastian Hartte
300e26a372
Improved oregen test command and moved it to the unsupported dev tools feature.
2020-06-20 20:25:52 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
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Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
yueh
c6af3d9a70
Removed special comparison, which was not used since 1.7.10 or longer ( #4418 )
2020-06-18 19:20:06 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
d9f039e1f4
Removed CRAFTING_MANAGER_FALLBACK since the CraftingManager will now always be used and fix a client-side error that prevented encoded pattern recipes from being recognized as valid.
2020-06-16 17:39:27 +02:00
Sebastian Hartte
d50dcc31fa
Working on drive design.
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Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
d43e8d19dd
Implements opening containers from items with and without a block context.
2020-06-14 21:23:55 +02:00
Sebastian Hartte
fd7ed5bbf0
GUI Refactoring and consolidation
2020-06-14 18:00:02 +02:00
Sebastian Hartte
9599a31893
Removed Inscriber Recipe Registry
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Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte
8e1d90a873
Removed unused recipe registry.
2020-06-14 00:57:20 +02:00
Sebastian Hartte
a4b16c21a3
Spatial Sky Renderer fixed
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Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
Sebastian Hartte
832d517e98
Spatial Dimension Changes
2020-06-13 12:28:56 +02:00
Sebastian Hartte
94226f3219
Working spatial dimensions teleport.
2020-06-13 01:11:31 +02:00
yueh
e83429e1bb
Updated ids to better match vanilla conventions ( #4412 )
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Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Eutro
65482357f7
Meteor world gen ( #4409 )
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Start doing meteor world gen things
2020-06-12 11:36:45 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
Sebastian Hartte
bd16641638
Fixed formation planes.
2020-06-10 00:25:44 +02:00
Sebastian Hartte
e1b66a2a1c
Renamed items, added back waila.
2020-06-09 18:19:09 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
Sebastian Hartte
4b11b8857b
Start of part registration.
2020-06-08 21:27:22 +02:00
yueh
2bed72bb79
Removed superfluous imc handling
2020-06-07 16:06:46 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
2139b810d0
Slight fixes
2020-06-04 20:25:19 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
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Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
covers1624
3f5c299d09
More compile things
2020-06-02 15:12:30 +09:30
covers1624
19cdea7eb5
Move from ByteBuf to PacketBuffer
2020-06-02 11:07:46 +09:30
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
covers1624
dffea9a167
More compile things
2020-06-01 22:17:34 +09:30
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00