Commit Graph

1636 Commits

Author SHA1 Message Date
yueh bafc65d3a8 Changed AEGlassMaterial to Materials
Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
2020-07-02 09:57:47 +02:00
shartte 4e8296d3e7 Merge pull request #4442 from AppliedEnergistics/cleanups
Reduce Importance of PartType and Fix Upgrade Card Tooltip Grouping
2020-07-02 09:41:00 +02:00
Sebastian Hartte 26eeeb4c75 Fix player id logging. 2020-07-02 09:25:38 +02:00
Sebastian Hartte f573b52b1b Be more lenient with the return value of BlockItem.tryPlace (it might be CONSUME in future versions). 2020-07-02 01:12:53 +02:00
Sebastian Hartte a1042384e3 Minor simplification of PartPlacement. 2020-07-02 01:09:17 +02:00
yueh 1ce82cc3b9 Update MCP mappings 2020-07-01 20:23:27 +02:00
yueh 7dffbf78ce Refactored CableBus to pass the direction directly. 2020-07-01 19:56:39 +02:00
yueh 0f11c1e0a4 Hide debug tools from JEI when disabled via config (#4439) 2020-07-01 14:29:43 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte c67dba2f13 Removed reliance on PartType from code outside of Bootstrapping,
and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte 400fcdb633 Formatting fix 2020-07-01 00:50:37 +02:00
Sebastian Hartte fba157a707 Removed unused ItemPredicate 2020-07-01 00:44:48 +02:00
Sebastian Hartte 538965e74a Crash when someone tries to overwrite existing grid cache implementations. 2020-07-01 00:44:48 +02:00
Sebastian Hartte 8d8d3dd2d7 Minor refactoring.
Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
Sebastian Hartte d17f8cec92 Removed unused fields. 2020-06-30 18:39:34 +02:00
Sebastian Hartte d0acc9ccf1 Removed reliance of TickTracker on implementation detail to generate additional crash information. 2020-06-30 18:34:36 +02:00
yueh 17b919a171 Mark CableBusBlock as variableOpacity. 2020-06-30 15:37:34 +02:00
Sebastian Hartte eaf2873649 Render all sides of the cell models regardless of cullface. 2020-06-29 22:39:34 +02:00
yueh 66d00a4600 Use our own TransparencyState.
ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
yueh d79d284690 Fix formatting 2020-06-29 22:17:25 +02:00
Sebastian Hartte 7233b11284 Fix TinyTNT not spawning the correct entity client-side (and the renderer using the wrong shadow). 2020-06-29 21:14:58 +02:00
Sebastian Hartte d5491549eb Fixes TinyTNT not being primable with flint & steel. 2020-06-29 21:01:30 +02:00
Sebastian Hartte f943106419 Fix serialization of 0-amount fluidstacks which is required for properly updating an ME inventory where an existing fluid stack should be fully removed. (I.e. Taking out the last amount of a given fluid via a terminal). 2020-06-29 17:13:04 +02:00
Sebastian Hartte 57fa5576af Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected). 2020-06-29 15:32:49 +02:00
Sebastian Hartte 346e58ff25 Remove duplicate registration of disassembly recipes. 2020-06-29 02:58:52 +02:00
Sebastian Hartte 312abce956 Removed unused interface. 2020-06-28 23:58:36 +02:00
Sebastian Hartte 6379cfe3a2 Removed unused interface. 2020-06-28 23:57:19 +02:00
yueh 208cd70725 Readded cullface to drive model.
Also fixed a debug machine
2020-06-28 20:59:51 +02:00
yueh 130fc74768 Render cells in offline drives as offline. 2020-06-28 20:01:22 +02:00
yueh 6bbea481b8 Grid connections to the front of a drive are no longer valid. 2020-06-28 19:35:19 +02:00
yueh 55d7ac82e5 Removed no channels pathing.
Also use default values for features without a config option
2020-06-28 19:19:05 +02:00
yueh fe8bebe1c3 Fix The One Probe integration crash when not present 2020-06-25 21:54:44 +02:00
yueh d8928070fd Removed superfluous conditional recipes (#4433)
If needed, a global flag to disable all AE2 recipes will be added later.
2020-06-25 21:33:41 +02:00
yueh fd1dd982c1 Fill the crater with water in case there is some adjacent water (#4430)
* Fill the crater with water in case there is some adjacent water
* Removed whitelist/blacklist tags
2020-06-25 20:52:25 +02:00
yueh d7a09f70ef Removed features from config which are no longer possible (#4431) 2020-06-25 20:51:51 +02:00
yueh deaddb8e82 Updated drive model (#4432) 2020-06-25 20:51:34 +02:00
Sebastian Hartte 4e3eb89f84 Improved Meteorite Testcommand 2020-06-23 11:58:43 +02:00
yueh 3e56311f2f Fixes fallout selection (#4429) 2020-06-22 23:09:15 +02:00
yueh cb62d3a706 Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
yueh adf1bd0191 Added new meteor types (#4428) 2020-06-22 22:18:21 +02:00
Sebastian Hartte f32289d881 A not-perfect cache for the VoxelShape to improve performance. 2020-06-22 16:50:51 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte abe3334488 More FIXME fixes 2020-06-22 11:48:30 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte 195cbecdb3 - Dead code removal
- Fixes crafting slot getRemainingItems
2020-06-22 02:47:09 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 8350ae5f45 Formatting fixes 2020-06-22 01:30:16 +02:00
Sebastian Hartte 3e0bfec882 Added CTM back in (???)
May need to be tweaked
2020-06-22 01:28:44 +02:00
Sebastian Hartte bfa574ed21 Remove isSolidOnSide since this is now handled by the voxel shape (collision). 2020-06-22 01:03:34 +02:00