Commit Graph

1636 Commits

Author SHA1 Message Date
yueh 44544c598f Fixes #4253: Just transfer the recipe id instead of every ingredient. (#4689)
* Fixes #4253: Just transfer the recipe id instead of every ingredient.
* If possible handle any IRecipe for processing mode
* Improvements and support for AE2 facades.
* Switched to using JEI's displayed stacks (which means we can remove the shapeless variant).

Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2020-09-09 14:08:24 +02:00
Sebastian Hartte bcee2ec427 Slightly increased the height of the item hitbox for crystals to make their pickup by annihilation planes less "clippy". 2020-09-09 02:23:58 +02:00
Sebastian Hartte 9e41d543f5 Merge remote-tracking branch 'origin/8.0.x-1.16.1' 2020-09-09 00:59:58 +02:00
Sebastian Hartte 81cc0b804d Fixes #4699: AE's glass should only hide it's sides adjacent to other AE glass.
Also disables spawn on AE's glass same as Vanilla glass.
2020-09-09 00:58:14 +02:00
Sebastian Hartte e1fc9908b3 Fixes #4693: Fix color applicator not working on cable-buses. 2020-09-09 00:51:45 +02:00
shartte 9ed1535477 Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708) 2020-09-08 22:28:30 +02:00
Sebastian Hartte 1ef345d4a4 Formatting fixes. 2020-09-08 22:24:27 +02:00
Sebastian Hartte ff7d1b9719 Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded.
Also adds debug logging to the locatable registry to better debug this issues in the future.
2020-09-08 22:20:33 +02:00
shartte 88c9370e4f Crystal Growth Refactor (#4702)
* Refactored crystal in-world purification:
- Removed iterative formula
- Set the default growth factor to 1 rather than 0.5 to simplify settings
- Made the growth-tick-progress-per-tick a configuration setting for 0-6 accelerators
- Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in)
- Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water.

* Removed configuration options for changing how accelerators work,
replaced with improved fluid tag option with a clamped multiplier [1,10].
2020-09-08 18:10:45 +02:00
Sebastian Hartte f2aae3ef0f Added a global Voxelshape cache for cable bus voxel shapes, since combining voxel shapes turns out to be an extremely expensive process (i.e. 1.7s for 10000x5 shapes). 2020-09-08 17:56:02 +02:00
shartte 81d2170ada Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670)
which also fixes concurrent access to the hashmap.

(cherry picked from commit b756d68be1)
2020-09-08 14:28:08 +02:00
Sebastian Hartte 0f34f09b32 Remove object-scanning subscriptions and remove unused test-file. 2020-09-06 20:59:37 +02:00
Sebastian Hartte 8e54a8fed9 Fixes a problem where tile entities would become unremovable (well, one more of these at least),
because they would reset their block state upon removal and loss of power.
2020-09-06 20:59:19 +02:00
yueh 39e038d916 Fixes #4683: Hopefully LazyOptional works as advertised (#4684) 2020-09-02 21:36:40 +02:00
Sebastian Hartte 12ca8d109a Merge remote-tracking branch 'origin/8.0.x-1.16.1' 2020-09-02 02:55:12 +02:00
yueh f0d0595c8f Fixes #4669: Take NBT into account for comparing. (#4675)
This only covers combining different items together.
Fuzzy filtering is still a bit too fuzzy for corner cases.
2020-09-01 21:59:08 +02:00
shartte b756d68be1 Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670)
which also fixes concurrent access to the hashmap.
2020-09-01 18:20:51 +02:00
Sebastian Hartte 60b07e5ca5 Merge branch '8.0.x-1.16.1' 2020-09-01 01:07:47 +02:00
shartte 7c99fca789 Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663)
(cherry picked from commit 957bc4c5cc)
2020-09-01 01:07:30 +02:00
yueh ab393b0ed1 Serialize the complete NBT data to avoid mismatches (#4665)
This might increase the network traffic a bit, but the amount of mods actually using the share tag seems to be very limited.
For now it is worth the risk as it solves the problem. In case we run into actual issues, there might still be other solutions, which will be way more complex and can potentially introduce additional problems.

(cherry picked from commit e90dd2f9c6)
2020-09-01 01:07:28 +02:00
shartte 957bc4c5cc Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663) 2020-08-31 23:10:25 +02:00
yueh 133ed1f09d Remove GZipStreams from packets. (#4664)
This should now be handled by the normal network manager (hopefully).
Also renamed the `CompressedNBTPacket` to `MEInterfaceUpdatePacket` as that is the only use case.
2020-08-31 23:09:28 +02:00
yueh e90dd2f9c6 Serialize the complete NBT data to avoid mismatches (#4665)
This might increase the network traffic a bit, but the amount of mods actually using the share tag seems to be very limited.
For now it is worth the risk as it solves the problem. In case we run into actual issues, there might still be other solutions, which will be way more complex and can potentially introduce additional problems.
2020-08-31 23:09:14 +02:00
Sebastian Hartte 9719c7ffc3 Bump to Forge 33.0.22 2020-08-29 23:13:29 +02:00
Sebastian Hartte 319d92a371 Merge branch '8.0.x-1.16.1' 2020-08-29 22:18:12 +02:00
shartte db9ec2b070 Remove the use of SlotItemHandler since we are only faking an inventory-backed slot, (#4654)
we might as well use what we had used pre-2017, which is simply extending a normal Slot.
This should also fix #4652.
2020-08-29 22:03:35 +02:00
Sebastian Hartte 1394ab0863 Merge branch '8.0.x-1.16.1' 2020-08-24 23:54:57 +02:00
Sebastian Hartte 5efc085693 Fix tiles that have a "powered" block state from not being able to be broken when
they are connected to a powered grid.
2020-08-24 23:54:37 +02:00
Sebastian Hartte 159f4c7f14 Merge branch '8.0.x-1.16.1' 2020-08-24 22:33:38 +02:00
Sebastian Hartte aff94cec8c Fix search box interactions in the interface terminal. 2020-08-24 22:33:04 +02:00
Sebastian Hartte ee7fe9f40d Merge branch '8.0.x-1.16.1' 2020-08-24 01:06:50 +02:00
Sebastian Hartte 2184d03d0b Actually save the rotation when a tile is rotated. 2020-08-24 01:06:26 +02:00
Sebastian Hartte 9c9a49f9e7 Merge branch '8.0.x-1.16.1' 2020-08-23 20:48:19 +02:00
Sebastian Hartte 44c0931c02 Fixes #4635: Actually remove requesters when removing requesters. 2020-08-23 20:47:05 +02:00
shartte 33d7f02323 Fixes #4590: Crystal seeds (other than certus) don't display their growth stages. (#4619) 2020-08-19 16:43:47 +02:00
shartte 4e42b17e81 Fixes #4590: Crystal seeds (other than certus) don't display their growth stages. (#4618) 2020-08-19 16:43:45 +02:00
shartte b8d4f0cffa Fixes #4611: Use of client-side only method for Tiny TNT explosion. (#4612) 2020-08-18 01:35:31 +02:00
shartte fc0f8eab56 Fixes #4611: Use of client-side only method for Tiny TNT explosion. (#4612) 2020-08-18 01:33:47 +02:00
shartte 41b7900706 Fixes #4598: Incorrectly rotated face for determining block lightlevel in ME Chest renderer. (#4599) (#4609)
(cherry picked from commit 954ce1442e)
2020-08-17 21:58:51 +02:00
shartte 1f9707e256 Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608) 2020-08-17 21:50:28 +02:00
shartte 7656157b0d Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608) 2020-08-17 21:49:37 +02:00
shartte 954ce1442e Fixes #4598: Incorrectly rotated face for determining block lightlevel in ME Chest renderer. (#4599) 2020-08-17 21:43:16 +02:00
Sebastian Hartte ee67c5ea50 Use different naming for fullbright, and always reset it back after setting it. 2020-08-16 14:05:10 +02:00
Sebastian Hartte 73735c5cd5 Remove use of func_244388_a, which is client-only. 2020-08-15 17:29:36 +02:00
Sebastian Hartte f455fd1994 Initial port to 1.16.2 2020-08-13 23:29:55 +02:00
Sebastian Hartte 1657c88681 Initial port to 1.16.2 2020-08-13 23:15:09 +02:00
Sebastian Hartte fd67e0e5c6 Initial port to 1.16.2 2020-08-13 23:14:49 +02:00
Sebastian Hartte 87c2c94bd4 Use minus sign for minus buttons in number widget. 2020-08-11 16:31:20 +02:00
yueh d591a1492c Fixes #4583: Confine fluix crafting into the same block (#4586)
Fluix crystals will now spawn within an area around the center of the block as well as some tuned down motion while still maintaining some randomness.
2020-08-10 11:30:04 +02:00
shartte d1ba26311b One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:29:07 +02:00