Also Fixes:
- Enter key confirms the "Confirm Crafting" dialog again
- Right Mouse Button correctly cycles backwards through CPUs, while left mouse button forward
- Fixes an internal problem with syncing CPU names
- Naming of unnamed CPUs begins at #1 now
- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
* Merge all gradle files
The specific build files are now much smaller, so a single one is mostly acceptable now.
Also updates Gradle to 5.6.3
* Disable the Mixin annotation processor when importing this project into IntelliJ since it should only be needed to generate refmaps on an actual build.
* Removed Sonarqube and JaCoCo plugins.
Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
Also fixes: The scrollbar did not subtract the handle height when determining the available space for moving the handle, thus introducing drift the further down a user scrolled.
Also fixes: The scrollbar did not resize it's trackbar when the ME inventory screens were resized and the number of rows changed, same for craft confirm.
* Return a fixed bounding box for frustrum culling of AE tile entity renderers to prevent Forge from re-retrieving the TE from the world and calculating the collision box (very costly for cables).
* Changed dynamic cable bus lighting to be based on block states to improved rendering speed and fix optifine issues. (Potential fix for #4716).
* Fixes#4712: When a security station is placed onto an unsecured network, the placer assumes ownership of the entire network. Otherwise the contiguous network would not necessarily reconnect in the same way when the chunk is reloaded due to differing player-ids throughout the network.
In addition, changes to the node's owner were not being persisted due to the host never being marked as dirty.
* Fix formatting
* Fixes#4253: Just transfer the recipe id instead of every ingredient.
* If possible handle any IRecipe for processing mode
* Improvements and support for AE2 facades.
* Switched to using JEI's displayed stacks (which means we can remove the shapeless variant).
Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
* Refactored crystal in-world purification:
- Removed iterative formula
- Set the default growth factor to 1 rather than 0.5 to simplify settings
- Made the growth-tick-progress-per-tick a configuration setting for 0-6 accelerators
- Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in)
- Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water.
* Removed configuration options for changing how accelerators work,
replaced with improved fluid tag option with a clamped multiplier [1,10].