* Fixes#4253: Just transfer the recipe id instead of every ingredient.
* If possible handle any IRecipe for processing mode
* Improvements and support for AE2 facades.
* Switched to using JEI's displayed stacks (which means we can remove the shapeless variant).
Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
* Fixes#4575 by updating Forge (ModelRegistryEvent is a modbus event but was misflagged as not being one). And update Forge because their breaking change breaks our mod.
* Update gradle.properties
Co-authored-by: yueh <yueh@users.noreply.github.com>
* Update src/main/resources/META-INF/mods.toml
Co-authored-by: yueh <yueh@users.noreply.github.com>
Co-authored-by: yueh <yueh@users.noreply.github.com>
Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
Due to CraftTweaker not deploying necessary dependencies, we cannot
rely on building against the most recent compatible version. Instead we
have to build against a specific known release to avoid it but have to
risk incompatibilities should there be changes on later versions.
* Updated Forge to 1.12.2 RB
Updated mappings to the MDK defaults for 1.12.2
Updated related depdencies
* With Forge 14.23 not available for < 1.12.2, we have to drop support.
With one potential fix for TE corruption, this step should be
reasonable.
* IC2 rework to avoid a coremod or @Optional
Updated IC2 dependency
Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.
Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.
Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.
Removed the superfluous EU P2P layers.
* Removed internalBattery due to being too complex
* Creative Energy Cell is not a chargeable item