Commit Graph

148 Commits

Author SHA1 Message Date
PrototypeTrousers fd95d3de47 fixed typo gtceu -> gteu 2022-02-22 22:37:28 -03:00
PrototypeTrousers 6f551ad67f wip gtceu p2p 2022-01-20 00:04:04 -03:00
PrototypeTrousers 311cc5c6f6 more oredictbus work 2022-01-03 11:32:48 -03:00
PrototypeTrousers 9eef9d3840 partial implementation of oredict storage bus
missing proper GUI, text, item models, memorycard support.
logic works
2022-01-03 02:33:08 -03:00
PrototypeTrousers 13afa6908a implement expanded processing pattern terminal 2022-01-02 18:27:41 -03:00
Salomão 3eb2582f29 Merge branch 'bigger-interfaces' into AE2-Omnifactory 2021-06-21 15:22:13 -03:00
Salomão eab695b692 try to not void fluids in fluid terminal when running out of power 2021-06-17 23:32:16 -03:00
Salomão bea29331a3 implement pattern expansion cards for interfaces
Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
ALongStringOfNumbers 66e589324a Make recipes and advancements conditional
Fix crash when fluix was disabled
2021-03-26 19:12:49 -07:00
yueh 37d8833b95 Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable (#3729) 2018-09-22 20:14:28 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh 66c365d11f Code Formatting 2018-08-30 20:31:27 +02:00
fscan 390ad875ee Fix Platform#postChanges to check all registered channels (#3644) 2018-08-01 00:19:49 +02:00
fscan c1c7e94cf6 Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan c8eb792d38 Move some blocks to their own feature category and add some comments (#3618)
Start of a bigger cleanup happening in 1.13 to fix the worst issues.
2018-07-14 21:25:06 +02:00
yueh fe4db2eb98 Added a color code to the memory card. (#3609)
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan 3363acb7db Follow forges registration guidelines for entities and oredict. Remove ore camouflage (#3605) 2018-07-14 16:37:50 +02:00
fscan e5ab9df086 Add Fluid Formation/Annihilation Planes (#3591)
Fixes #3572
2018-07-08 16:54:22 +02:00
fscan 7cd8b72bb7 Add fluid level emitter (#3588)
Fixes #3571
2018-07-04 19:56:47 +02:00
yueh 87999dbf27 Moved FluidList to fluid package (#3568) 2018-06-27 20:28:29 +02:00
fscan c2d18ce013 Added ME Fluid Interface (#3564)
* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
yueh 7956872d1d Reworked IO Port to handle StorageChannels better. (#3284)
* Reworked IO Port to handle custom StorageChannels in a better way.
* Added a transferFactor to `IStorageChannel` to allow addons to speedup the IO Port to transfer faster. E.g. 1000 mB fluid as fast as transfering 1 bucket (item) per operation, not just 1 mB. 
* Also some changes to avoid moving fluids being 1000x as energy expensive as items.
2017-12-21 19:12:45 +01:00
yueh e243c8e9a2 Adds a debug generator for ForgeEnergy. (#3259)
* Adds a debug generator for ForgeEnergy.

This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.

The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
yueh e0bf7223e0 Refactors grid connections (#3219)
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
Florian Scandella 2bfb8b75e8 Return correct item defintion. 2017-10-14 19:06:57 +02:00
fscan 4f07b63b13 API cleanups (#3155)
* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
yueh 6e81f698c0 Refactored StorageChannel enum into an interface (#3138)
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
yueh 2ed7a5598a Improved IGrinderRegistry (#3110)
* Improved IGrinderRegistry

Added a builder for grinder recipes similar to IInscriberRegistry.
Replaced different add methods with this builder.
IIinscriberRegistry#addRecipe and removeRecipe now return true on success.
2017-09-29 20:32:59 +02:00
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
yueh c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
yueh b61219ef88 Covered dense cables (#3030)
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes

* Ensures ItemPart ordering to be consitent.

Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
yueh 4f9fd1b369 IC2 rework to avoid a coremod or @Optional (#3034)
* IC2 rework to avoid a coremod or @Optional

Updated IC2 dependency

Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.

Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.

Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.

Removed the superfluous EU P2P layers.

* Removed internalBattery due to being too complex

* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00
fscan 098ee2f000 Making charged certus ore glow again (#3035) 2017-08-17 11:01:31 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
yueh a24ed38e90 Added missing Override annotations 2017-07-20 21:28:16 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 7de90ed0ae Finally use Java7 <> 2017-07-20 21:21:45 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 6648d18f00 Changed the Parts and Material enum to be more java compliant.
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter 66c87a2fa2 Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel. 2017-07-14 21:52:04 +02:00
Gunther De Wachter 458356a2be First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter 76e19874cf Small code cosmetics and null checks update. 2017-07-09 13:44:11 +02:00
Gunther De Wachter a57cd3f580 More 1.12 shenanigans. Still far from done. 2017-07-09 07:17:24 +02:00
Gunther De Wachter 0e2f8a22a2 Decided to go for a more "separated" TE registration.
This will still make it so addons still get to add custom blocks without having to change too much of the internals.

It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter c382ab7300 Made the SkyChestTE's class names more in line with the other ones. 2017-06-30 17:25:02 +02:00
Gunther De Wachter 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00