Commit Graph

22 Commits

Author SHA1 Message Date
yueh a65be62cd1 Organize and clean imports 2020-07-28 10:29:57 +02:00
Sebastian Hartte 84e6aaa122 Compiles again. 2020-07-27 23:50:28 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 094ee93dbc Re-Activated the facade recipe and item model 2020-06-21 23:35:57 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
covers1624 d32dbfd3c8 Some models and render stuff compiles 2020-06-02 11:59:29 +09:30
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
covers1624 524b26d2a2 Implement caching for facade item models. 2018-12-19 12:46:43 +01:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte fbb0c05c7f Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
Sebastian Hartte 971fc3d243 Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. 2016-10-30 15:19:48 +01:00
Sebastian Hartte 55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh 93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
Sebastian Hartte 5313d61490 Added item models for facades. 2016-08-28 12:10:40 +02:00