shartte
8142eb90a6
Added new Cell Rendering to ME Chest ( #4464 )
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Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
Sebastian Hartte
08abd4a770
Fixed formatting.
2020-07-17 20:26:17 +02:00
Sebastian Hartte
b8722dbbc0
Do not rely on exceptions for control flow, when the
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cell has no fuzzy mode.
2020-07-17 19:51:59 +02:00
Sebastian Hartte
1ac6d5d967
Fixes creation of entangled singularities.
2020-07-17 15:27:03 +02:00
Sebastian Hartte
5c290789e0
Fixes #4467 : Private methods also need to be annotated with @OnlyIn(Dist.CLIENT)
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if they use client-side classes.
2020-07-17 12:45:17 +02:00
Sebastian Hartte
4953509255
P2P Fluid Tunnel Fix
2020-07-13 17:45:40 +02:00
Sebastian Hartte
188f105730
Fix the alive check for the matter cannon.
2020-07-12 17:20:42 +02:00
yueh
9bb23bcac8
Refactored crafting patterns ( #4458 )
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* Deduplicate crafting patterns internals
This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.
* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463 )
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable
Co-authored-by: shartte <shartte@users.noreply.github.com >
2020-07-12 16:21:30 +02:00
yueh
06735f5c39
Rewrite drive model to support custom cell models ( #4459 )
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* Rewrite driver model to support custom cell models
Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh
0d43ca15be
Removed AEApi
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Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
yueh
d18eabe1fc
Restored the old PluginLoader as AddonLoader
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Introduce a new `IAEAddon` interface, which has to be implemented and
annotated wit `@AEAddon` to obtain access to our public API.
2020-07-11 18:40:51 +02:00
yueh
d9d491d51c
Removed deprecated API parts ( #4457 )
2020-07-10 19:35:29 +02:00
yueh
1eaddef694
Fixes #4453 : Avoid using clientside methods serverside.
2020-07-07 18:13:32 +02:00
yueh
235fc2e81f
Removed superfluous IAEStack methods
2020-07-07 12:12:48 +02:00
Sebastian Hartte
eb0e4289b3
Unify the client/server-side shared itemstack registry to avoid over-dependence on the current thread
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when this class is used. Otherwise if a thread is not correctly detected to be part of the server or client
thread groups, a shared item stack from the wrong domain is returned.
2020-07-05 12:23:16 +02:00
Sebastian Hartte
ebbb5b1059
Removed unused storage dimension cap.
2020-07-05 12:22:06 +02:00
yueh
d4a1590b51
Added a blocktag for movable tile entities with spatial IO. ( #4448 )
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`#spatial/whitelist` needs to be explicitly enabled through a config
value.
`#spatial/blacklist` will always be consider on top of the normal
blacklist.
2020-07-03 20:34:53 +02:00
Sebastian Hartte
b8aa810a5f
Add equals(ItemStack) to IAEItemStack contract.
2020-07-03 14:32:48 +02:00
yueh
22facb9748
Don't tick debug energy tileentity clientside
2020-07-03 13:56:22 +02:00
yueh
ef3cc8a0a0
Enables replicator card to place multiple instances at once. ( #4447 )
2020-07-03 13:04:12 +02:00
Sebastian Hartte
55b3dc0823
Removed unused class.
2020-07-02 23:22:40 +02:00
shartte
9445fad5a6
Merge pull request #4446 from AppliedEnergistics/removed-part-type
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Part type's gone!
2020-07-02 13:49:46 +02:00
shartte
1a7bac1fcc
Merge pull request #4438 from AppliedEnergistics/drive-state-sync
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Refactored drive state sync
2020-07-02 12:18:40 +02:00
shartte
19dee8d339
Merge pull request #4443 from AppliedEnergistics/cable-bus-redstone-connections
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Refactored CableBus to pass the direction directly.
2020-07-02 12:17:54 +02:00
shartte
a4f66c5923
Merge pull request #4444 from AppliedEnergistics/update-mappings
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Update MCP mappings
2020-07-02 12:17:21 +02:00
Sebastian Hartte
fe439bfb23
Part type's gone!
2020-07-02 12:05:34 +02:00
yueh
25da0b7357
Removed unused code from DriveLedTER
2020-07-02 11:37:59 +02:00
shartte
a2344f52e1
Merge pull request #4445 from AppliedEnergistics/materials-rework
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Changed AEGlassMaterial to Materials
2020-07-02 10:55:32 +02:00
yueh
bafc65d3a8
Changed AEGlassMaterial to Materials
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Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
2020-07-02 09:57:47 +02:00
shartte
4e8296d3e7
Merge pull request #4442 from AppliedEnergistics/cleanups
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Reduce Importance of PartType and Fix Upgrade Card Tooltip Grouping
2020-07-02 09:41:00 +02:00
Sebastian Hartte
26eeeb4c75
Fix player id logging.
2020-07-02 09:25:38 +02:00
Sebastian Hartte
f573b52b1b
Be more lenient with the return value of BlockItem.tryPlace (it might be CONSUME in future versions).
2020-07-02 01:12:53 +02:00
Sebastian Hartte
a1042384e3
Minor simplification of PartPlacement.
2020-07-02 01:09:17 +02:00
yueh
1ce82cc3b9
Update MCP mappings
2020-07-01 20:23:27 +02:00
yueh
7dffbf78ce
Refactored CableBus to pass the direction directly.
2020-07-01 19:56:39 +02:00
yueh
0f11c1e0a4
Hide debug tools from JEI when disabled via config ( #4439 )
2020-07-01 14:29:43 +02:00
yueh
77b544ce4f
Refactored drive state sync
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Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte
c67dba2f13
Removed reliance on PartType from code outside of Bootstrapping,
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and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte
400fcdb633
Formatting fix
2020-07-01 00:50:37 +02:00
Sebastian Hartte
fba157a707
Removed unused ItemPredicate
2020-07-01 00:44:48 +02:00
Sebastian Hartte
538965e74a
Crash when someone tries to overwrite existing grid cache implementations.
2020-07-01 00:44:48 +02:00
Sebastian Hartte
8d8d3dd2d7
Minor refactoring.
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Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
Sebastian Hartte
d17f8cec92
Removed unused fields.
2020-06-30 18:39:34 +02:00
Sebastian Hartte
d0acc9ccf1
Removed reliance of TickTracker on implementation detail to generate additional crash information.
2020-06-30 18:34:36 +02:00
yueh
17b919a171
Mark CableBusBlock as variableOpacity.
2020-06-30 15:37:34 +02:00
Sebastian Hartte
eaf2873649
Render all sides of the cell models regardless of cullface.
2020-06-29 22:39:34 +02:00
yueh
66d00a4600
Use our own TransparencyState.
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ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
yueh
d79d284690
Fix formatting
2020-06-29 22:17:25 +02:00
Sebastian Hartte
7233b11284
Fix TinyTNT not spawning the correct entity client-side (and the renderer using the wrong shadow).
2020-06-29 21:14:58 +02:00
Sebastian Hartte
d5491549eb
Fixes TinyTNT not being primable with flint & steel.
2020-06-29 21:01:30 +02:00