Sebastian Hartte
9c69352f9a
Fixes #2463 : Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported).
2016-10-15 13:23:45 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
8e7d63dccb
Fixed biome registration for spatial storage cells.
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Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
f316c93e38
Fixes #2403 : Force stack size to 1 for removing the stack size display in the crafting amount window.
2016-10-02 21:30:13 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
yueh
860636d067
Removed deprecated API methods
2016-09-17 15:08:47 +02:00
yueh
f185bc07a6
Capitalised enums to match conventions
2016-09-17 15:06:00 +02:00
Sebastian Hartte
d48e7e1f6d
Implemented spatial pylon rendering.
2016-09-15 22:12:53 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
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Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
3403e47b02
Fixes vibrant quartz glass using the wrong model.
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Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
5313d61490
Added item models for facades.
2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92
Added light detector item and block model.
2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
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Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
0ab4309c52
Fixes controller item model. Apparently item models dont like using a multipart blockstate file.
2016-08-26 16:59:54 +02:00
Sebastian Hartte
9fe692c9bd
Fixes broken controller rendering.
2016-08-26 16:55:01 +02:00
Sebastian Hartte
b28d468935
Implemented security station rendering.
2016-08-26 13:59:59 +02:00
Sebastian Hartte
0316c1de58
Fixed broken name of TileStationSecurity -> TileSecurityStation
2016-08-26 13:51:38 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
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Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
ea6c892ec0
Fixes startup warning for missing block, and fixes orientation of stair item models.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
85cf7d7981
Makes quartz fixture resources and class consistent with the registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3
Makes naming of security station related classes/assets consistent with registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
d65263f319
Re-enabled custom dispenser behavior and added a convenience registration function for it.
2016-08-26 12:42:21 +02:00
shartte
e276aa682f
Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81 . ( #90 )
2016-08-26 12:42:21 +02:00
shartte
c2a239a12f
Implemented registry renaming as discussed in #70 ( #89 )
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- Implemented registry renaming as discussed in #70 (#89 )
2016-08-26 12:42:21 +02:00
shartte
6f2bbfab4c
Major Refactoring of Bootstrap Code ( #75 )
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- Refactored boostrap code:
* Completely reworked item/block/tile registration.
* Fixed server side startup.
* Fixed server side startup.
* More documentation.
* More heavy cleanup
* More cleanups.
* Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
* Fixes sky chest item models (no item TESR).
* Only use CachingRotatingBakedModel for tile entities automatically.
Fix default rotation of quartz pillar for item model.
* Used method reference instead of lambda for ItemMeshDefinition for multiparts.
* Removed unnecessary IHasSpecialItemModel
* Removed unused IconReg class.
* Updated resource pack version.
2016-08-26 12:42:21 +02:00
elix-x
d7f32a985d
Cables & parts and Baking pipeline
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- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.
NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x
8b9743f2bf
Cleaned up debug stuff
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Cleaned up debug stuff from naming convention change.
2016-08-19 22:46:13 +02:00
elix-x
b31e5f5356
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
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# Conflicts:
# src/main/java/appeng/decorative/solid/BlockQuartzGlass.java
# src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
2016-08-19 12:49:25 +02:00
elix-x
3d2ba425ec
Change of naming convention
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Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46 .
2016-08-19 12:38:21 +02:00
shartte
838691d924
Fixes Paintball Item Rendering ( #48 )
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* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.
* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00
shartte
026de7d590
Energy Cell Item Models ( #44 )
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* Added energy cell item models.
* Removed the client-side only interface and moved to a method in AEBaseBlock instead.
2016-08-16 15:38:53 +02:00
shartte
53fd4de0cc
Added stair blocks. ( #47 )
2016-08-14 13:26:53 +02:00