Sebastian Hartte
97f04922b9
Restored more initialization code.
2020-06-06 22:21:23 +02:00
Sebastian Hartte
70418b0bb2
GUI Registration
2020-06-06 21:54:09 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
c411a800f6
Work on server data and registries.
2020-06-05 19:03:29 +02:00
Sebastian Hartte
476c310de6
Fixed Auto Rotating Model (reverted to old code for now, fix later)
2020-06-05 14:23:28 +02:00
Sebastian Hartte
d0b8a5f33f
Working on Inscriber TESR
2020-06-05 00:58:11 +02:00
Sebastian Hartte
51e82587c7
Added older registries back in
2020-06-04 23:25:11 +02:00
Sebastian Hartte
70444999b9
Added back all blocks.
2020-06-04 20:32:17 +02:00
Sebastian Hartte
2139b810d0
Slight fixes
2020-06-04 20:25:19 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
...
Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
...
Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
Sebastian Hartte
3e78c713d1
Moved open method to Sky Chest Container.
2020-06-02 18:57:05 +02:00
Sebastian Hartte
2f50568237
First Container opens (Sky Chest)
2020-06-02 12:41:03 +02:00
Sebastian Hartte
92fa237ce0
startClient works again
2020-06-02 11:54:23 +02:00
Sebastian Hartte
7747804385
More Container / GUI fixes
2020-06-02 11:40:36 +02:00
covers1624
3f5c299d09
More compile things
2020-06-02 15:12:30 +09:30
covers1624
404ef5624b
Move some client registration to ClientSetupEvent
2020-06-02 12:06:26 +09:30
eutropius225
7483314190
Re-implement stairs.
2020-06-02 11:13:40 +09:30
eutropius225
6b40fda793
Re-implement slabs.
2020-06-02 11:13:40 +09:30
covers1624
19cdea7eb5
Move from ByteBuf to PacketBuffer
2020-06-02 11:07:46 +09:30
Sebastian Hartte
fc300745cd
Container-Stuff
2020-06-02 02:33:05 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
271e8889a1
Sky Chest TESR / Tile Entity Registration Changes
2020-06-01 21:59:08 +02:00
Sebastian Hartte
36af72faeb
More decorative blocks
2020-06-01 17:26:36 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
260b2d1c92
Vibrant Quartz Glass + Particles
2020-06-01 15:12:16 +02:00
Sebastian Hartte
17f73f214d
Creative Tab Signature + Matrix Frame
2020-06-01 14:11:05 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
covers1624
c1f260d95f
Clean packet registration, misc compile things
2020-06-01 15:05:40 +09:30
covers1624
e7dadcddbe
Packets
2020-06-01 14:23:50 +09:30
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
6a88728544
First shot at starting.
2020-05-31 17:16:25 +02:00
Sebastian Hartte
fdd67bbba4
Copied over handlers from other branch.
2020-05-31 16:23:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
d343ac47f5
Added CTM as actual soft dependency. ( #3881 )
2018-12-25 21:21:08 +01:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
...
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
37d8833b95
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable ( #3729 )
2018-09-22 20:14:28 +02:00
yueh
b1ac0adfd8
Added a new facade config. ( #3706 )
...
The whitelist is now based on manually add explicit entries instead of
automatically adding every existing block. This alone should save a few
MB of RAM depending on the modpack size.
Additionally the FacadeConfig is no longer extending the normal
Configuration provided by Forge. It will only parse the file once per
start and store the settings in an optimised collection to further
reduce memory consumption.
Any full block without a TileEntity and having a model is whitelisted
automatically and does not need an explicit entry anymore.
By default vanilla and AE2 glass is added as they are no fullblocks
technically.
The whitelist technically allows many more blocks now. E.g. stairs,
slabs or even items like saplings. But with various rendering quality.
Further there is an option to allow facades based on TileEntities, this
is completely unsupported and can work or corrupt the whole save.
2018-09-02 13:59:18 +02:00
yueh
758377ed5d
Various code fixes ( #3704 )
...
Correctly close streams.
Avoid ArithmeticException in case of /0.
2018-08-30 23:12:35 +02:00
yueh
a2091d10fe
Code cleanup
...
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
fed12cb99f
Organise Imports
2018-08-30 20:32:01 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
yueh
7efd4d872f
Readded forge as required dependency. ( #3678 )
...
Version will automatically be computed based on the release used to
build as well as the next major release being marked as exclusive upper
bound.
2018-08-29 19:08:46 +02:00