Commit Graph

467 Commits

Author SHA1 Message Date
yueh a65be62cd1 Organize and clean imports 2020-07-28 10:29:57 +02:00
Sebastian Hartte 84e6aaa122 Compiles again. 2020-07-27 23:50:28 +02:00
yueh 56ecda5173 1.16 port 2020-07-27 11:21:50 +02:00
shartte 59e40ccbd9 Fixes mouse handling for right-clicks to clear the search box and middle-click for crafting. (#4505) 2020-07-26 16:30:53 +02:00
yueh 774f88ee90 Clear searchfield on rightclick (#4503) 2020-07-26 15:28:52 +02:00
shartte f7ef6eb772 Same method name as in superclass leads to ForgeGradle reobf problems. (#4491)
Fixes #4490
2020-07-22 10:22:00 +02:00
Sebastian Hartte 590e435ad6 Formatting fixes 2020-07-19 23:51:57 +02:00
Sebastian Hartte 8d92a51e4f Formatting fixes 2020-07-19 23:50:47 +02:00
Sebastian Hartte 4322910614 Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters. 2020-07-19 23:50:18 +02:00
Sebastian Hartte ebe589a714 Ported the other number entry dialogs over to the shared widget. 2020-07-19 23:25:11 +02:00
Sebastian Hartte 6187e6a7bb Started refactoring number entry dialogs to use shared code. 2020-07-19 20:04:08 +02:00
Sebastian Hartte 749ebeb91d Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory). 2020-07-19 14:14:18 +02:00
Sebastian Hartte bdd22093c3 Account for empty messages when drawing tooltips. 2020-07-19 12:05:26 +02:00
Sebastian Hartte 0367b35ce0 Never return null from Widget#getMessage since the
narrator will always dereference it, leading to a crash.
2020-07-19 12:04:15 +02:00
Sebastian Hartte 7121426fc9 Disable AO for the Spatial Pylon due to artifacts. 2020-07-19 00:12:35 +02:00
shartte 8142eb90a6 Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
shartte 1a7bac1fcc Merge pull request #4438 from AppliedEnergistics/drive-state-sync
Refactored drive state sync
2020-07-02 12:18:40 +02:00
yueh 25da0b7357 Removed unused code from DriveLedTER 2020-07-02 11:37:59 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte eaf2873649 Render all sides of the cell models regardless of cullface. 2020-06-29 22:39:34 +02:00
yueh 66d00a4600 Use our own TransparencyState.
ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
yueh 130fc74768 Render cells in offline drives as offline. 2020-06-28 20:01:22 +02:00
yueh deaddb8e82 Updated drive model (#4432) 2020-06-25 20:51:34 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 094ee93dbc Re-Activated the facade recipe and item model 2020-06-21 23:35:57 +02:00
Sebastian Hartte ee086366ed Removed ConfigHost facade around AEConfig with explicit config options
Removed unused config options
2020-06-21 18:31:35 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte bed724b1ce Add fluid annihilation plane blacklist. 2020-06-20 00:56:59 +02:00
Sebastian Hartte 2f8cffdd93 Fix several bugs with fluids (null vs. EMPTY).
Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
Sebastian Hartte 2458f9c890 Fix identity annihilation plane.
Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte f14a32809e Fixes EnergyFX particles 2020-06-19 17:40:20 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
Sebastian Hartte fb31fab2cc Fix crafting and storage monitor display. 2020-06-19 00:30:52 +02:00
Sebastian Hartte f2a9d8c806 Fix crafting CPU name comparision and implement ITextComponent container sync. 2020-06-19 00:08:17 +02:00
Sebastian Hartte 3faa3db2b6 Fix QuartzKnife GUI input text-field interaction. 2020-06-19 00:08:02 +02:00
Sebastian Hartte 608e3a020c Fix cancel button of crafting confirm UI. 2020-06-18 21:57:52 +02:00
Sebastian Hartte f63adf1eca Fix interaction with the search field in interface terminals. 2020-06-18 21:43:49 +02:00
Sebastian Hartte 749742a8aa Fix interface terminal spamming update packets due to matching the wrong name. 2020-06-18 21:32:44 +02:00
Sebastian Hartte fa1ea8582d Formatting fixes 2020-06-18 17:21:07 +02:00
Sebastian Hartte 98d6740bb2 Redo rendering of the molecular assembler and it's animation 2020-06-18 17:15:08 +02:00
Sebastian Hartte c6437465b7 Notify the parent container of a lot more thoroughly when the slot is changed (i.e. items taken from it).
And then make use of that to invalidate the validation state of the crafting pattern in the Molecular Assembler when the pattern is changed.
2020-06-17 00:23:46 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 8cc1cab725 Fix lighting of drive model when rotated (being opaque). 2020-06-16 20:55:41 +02:00